首页> 外文期刊>International Journal of Pattern Recognition and Artificial Intelligence >DEALING WITH VARIABILITY WHEN RECOGNIZING USER'S PERFORMANCE IN NATURAL 3D GESTURE INTERFACES
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DEALING WITH VARIABILITY WHEN RECOGNIZING USER'S PERFORMANCE IN NATURAL 3D GESTURE INTERFACES

机译:在自然3D手势界面中确认用户性能时应对变化

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Recognition of natural gestures is a key issue in many applications including videogames and other immersive applications. Whatever is the motion capture device, the key problem is to recognize a motion that could be performed by a range of different users, at an interactive frame rate. Hidden Markov Models (HMM) that are commonly used to recognize the performance of a user however rely on a motion representation that strongly affects the overall recognition rate of the system. In this paper, we propose to use a compact motion representation based on Morphology-Independent features and we evaluate its performance compared to classical representations. When dealing with 15 very similar upper limb motions, HMM based on Morphology-Independent features yield significantly higher recognition rate (84.9%) than classical Cartesian or angular data (70.4% and 55.0%, respectively). Moreover, when the unknown motions are performed by a large number of users who have never contributed to the learning process, the recognition rate of Morphology-Independent input feature only decreases slightly (down to 68.2% for a HMM trained with the motions of only one subject) compared to other features (25.3% for Cartesian features and 17.8% for angular features in the same conditions). The method is illustrated through an interactive demo in which three virtual humans have to interactively recognize and replay the performance of the user. Each virtual human is associated with a HMM recognizer based on the three different input features.
机译:自然手势的识别是许多应用程序中的关键问题,包括视频游戏和其他身临其境的应用程序。无论运动捕获设备是什么,关键问题是以交互帧速率识别可以由一定范围的不同用户执行的运动。但是,通常用于识别用户性能的隐马尔可夫模型(HMM)依赖于强烈影响系统总体识别率的运动表示。在本文中,我们建议使用基于形态独立特征的紧凑运动表示,并与经典表示相比评估其性能。当处理15个非常相似的上肢运动时,基于形态独立特征的HMM产生的识别率(84.9%)比经典的笛卡尔或角度数据(分别为70.4%和55.0%)高得多。而且,当未知运动由从未参与学习过程的大量用户执行时,与形态无关的输入特征的识别率仅略有下降(对于仅训练一个运动的HMM,其识别率下降至68.2%主题)与其他特征(在相同条件下,笛卡尔特征占25.3%,角度特征占17.8%)。通过一个交互式演示来说明该方法,其中三个虚拟人必须交互式地识别和重放用户的性能。每个虚拟人都基于三个不同的输入功能与HMM识别器关联。

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