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首页> 外文期刊>International Journal of Innovation and Learning >The moderating effect of gamification on the relationship between customer engagement and new service development process involvement
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The moderating effect of gamification on the relationship between customer engagement and new service development process involvement

机译:游戏化对客户参与和新服务开发流程参与之间关系的调节作用

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摘要

Service sectors generate more than two-thirds of gross domestic product (GDP) globally. Within this highly competitive environment, service innovation is dramatically gaining more attention since innovativeness can create a long-term sustainable growth for organisations. The purpose of this study is to identify the influence of gamification on the level of customer involvement in the new service development (NSD) process. A quasi-experimental design was used where treatment and control groups participated in pre-test/post-test activities under gamified and none gamified environments. To analyse the results, structural equation modelling (SEM) was used to test the proposed theoretical framework. This study provides a first step towards further investigations of the role of gamification as moderator variable strengthening the relationship between customer engagement and new service development process involvement. Implications for theory and practice are discussed, and directions for future research provided.
机译:服务业创造了全球三分之二的国内生产总值。在这种竞争激烈的环境中,服务创新正获得越来越多的关注,因为创新可以为组织创造长期的可持续增长。这项研究的目的是确定游戏化对新服务开发(NSD)流程中客户参与程度的影响。治疗组和对照组在游戏化和非游戏化环境下参加测试前/测试后的活动时使用了准实验设计。为了分析结果,使用结构方程模型(SEM)来测试所提出的理论框架。这项研究为进一步研究游戏化作为主持人变量的作用提供了第一步,该游戏变量加强了客户参与度与新服务开发流程参与之间的关系。讨论了对理论和实践的影响,并提供了未来研究的方向。

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