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User-Defined Gestures for Dual-Screen Mobile Interaction

机译:用户定义的双屏移动交互手势

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ABSTRACT Existing mobile phones use the front screen for gesture interactions, but they often suffer from usability problems such as content occlusion and spurious triggering caused by fat finger errors. Recent advances in new sensor technologies have made it possible for modern mobile phones to recognize gesture inputs on the rear screen. Although inputs from the backside of a mobile phone have demonstrated their usefulness for simple interaction tasks such as target acquisition, little is known regarding the best practices in gesture design for complex concurrent tasks on dual-screen mobile devices. Therefore, we conducted a three-stage study to explore user-defined multi-finger gestures for concurrent game tasks on a dual-screen mobile device. Experimental results indicate the existence of a consensus between participants regarding gesture choices for specified game tasks. Based on this consensus, we developed a gesture taxonomy and generated a set of user-defined gestures for dual-screen mobile devices. A subsequent benchmark test validated the popularity of the user-defined gestures with both ordinary and professional game players.
机译:摘要现有的手机使用前屏进行姿态交互,但它们经常遭受可用性问题,例如由脂肪指误差引起的内容遮挡和虚假触发。新传感器技术的最新进展使现代移动电话可以识别后屏幕上的手势输入。虽然来自移动电话背面的输入已经证明了他们对目标采集等简单交互任务的有用性,但对于在双屏移动设备上的复杂并发任务中的手势设计中的最佳实践很少。因此,我们进行了三阶段的研究,以探索双屏移动设备上的并发游戏任务的用户定义的多指手势。实验结果表明,参与者与指定游戏任务的手势选择之间的共识存在共识。根据这一共识,我们开发了一种手势分类,并为双屏移动设备生成了一组用户定义的手势。随后的基准测试通过普通和专业游戏玩家验证了用户定义手势的普及。

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