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A massively parallel hardware architecture for ray-tracing

机译:用于光线跟踪的大规模并行硬件体系结构

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摘要

Real time performance of non-interactive rendering of three-dimensional scenes is usually unachievable. Ray tracing is one of the methods used for rendering such scenes. The performance achieved by a sequential software-based implementation of ray tracing is far from satisfactory. In contrast, many parallel implementations of ray tracing have been enabling real time performance, as the underlying algorithm can be massively parallelised. Thus, it is expected that a custom parallel design in hardware is likely to achieve the acceptable performance standards. In this paper, we propose a hardware architecture, which we call GridRT, capable of dealing with the main desirable features of ray tracing, such as shadows and reflections effects, imposing low requirements in terms of silicon area while achieving acceptable performance in terms of rendering time. This architecture achieves is efficient yet compact as it explores the massive parallelism offered by the intrinsic structure of the algorithm. The design exploits the usage the spatial data structure of regular grids.
机译:通常无法实现三维场景非交互式渲染的实时性能。光线跟踪是用于渲染此类场景的方法之一。通过基于软件的顺序跟踪光线跟踪实现的性能远远不能令人满意。相反,由于基本算法可以大规模并行化,因此射线跟踪的许多并行实现已实现了实时性能。因此,可以预期,硬件中的定制并行设计可能会达到可接受的性能标准。在本文中,我们提出了一种称为GridRT的硬件体系结构,该体系结构能够处理光线跟踪的主要理想功能(例如阴影和反射效果),对硅面积的要求不高,而在渲染方面则可以接受。时间。当探索算法的固有结构所提供的大规模并行性时,该架构实现了高效而紧凑的设计。该设计利用了规则网格的空间数据结构。

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  • 作者单位

    Computer Architecture and Microelectronics Laboratory, Systems Engineering and Computer Science Program, COPPE, P.O. Box 68511, 21941-972, Rio de Janeiro, Brazil;

    Department of Electronics Engineering and Telecommunications, Faculty of Engineering, Universidade do Estado do Rio de Janeiro, Rua Sao Francisco Xavier 524, Sala 5145-F Maracana, 20.550-900 Rio de Janeiro, RJ Brazil;

    Computer Architecture and Microelectronics Laboratory, Systems Engineering and Computer Science Program, COPPE, P.O. Box 68511, 21941-972, Rio de Janeiro, Brazil;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    ray-tracing; architecture; parallelism; computer graphics; FPGA;

    机译:射线追踪建筑;并行性计算机图形学;现场可编程门阵列;

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