首页> 外文期刊>International journal of gaming and computer-mediated simulations >Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing
【24h】

Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing

机译:走向游戏媒体素养理论:以阅读和写作作为游戏与建筑

获取原文
获取原文并翻译 | 示例
       

摘要

This article discusses varied ideas on games, learning, and digital literacy for 21st-century education as theorized and practiced by the author and James Paul Gee, and their colleagues. With attention to games as means for learning, the author links Gee s theories to the learning sciences tradition (particularly those of the MIT Constructionists) and extending game media literacy to encompass "writing" (producing) as well as "reading" (playing) games. If game-playing is like reading and game-making is like writing, then we must introduce learners to both from a young age. The imagining and writing of web-games fosters the development of many essential skill-sets needed for creativity and innovation, providing an appealing new way for a global computing education, STEM education, for closing achievement gaps. Gee and the author reveal a shared aim to encourage researchers and theorists, as well as policymakers, to investigate gaming with regard to epistemology and cognition.
机译:本文讨论了作者和James Paul Gee及其同事在理论和实践上对21世纪教育的游戏,学习和数字素养方面的各种想法。通过将游戏作为学习手段的关注,作者将Gee的理论与学习科学传统(尤其是MIT建构主义者的传统)联系起来,并将游戏媒体素养扩展到涵盖“写作”(生产)以及“阅读”(游戏)游戏。如果说玩游戏就像阅读,而玩游戏就像写作,那么我们就必须向学习者介绍他们。网络游戏的想象和写作促进了创造力和创新所需的许多基本技能的发展,为全球计算机教育(STEM教育)提供了一种吸引人的新方法,以缩小成就差距。吉和作者揭示了一个共同的目标,即鼓励研究人员和理论家以及决策者对认识论和认知进行博弈研究。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号