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Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers

机译:从新手游戏开发者的角度探索游戏乐趣的设计

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In this collaborative research, the authors explored the ways in which novice game designers utilize strategies and methods to promote player enjoyment. Adopting the GameFlow model and an exploratory survey, this study examined the perceptions of the 2011 Global Game Jammers at three different sites in regards to designing games that result in player enjoyment. The results of the study were consistent with the findings of the current literature on game enjoyment, and insinuated the notion of interconnected relationships between each GameFlow element. The study also suggested the existence of five latent groups of novice game designers who differed in their preference or perceived importance of game enjoyment elements. Lastly, there appeared to be an association between individual characteristics and perceptions of game flow design elements among novice game designers.
机译:在这项合作研究中,作者探索了新手游戏设计师利用策略和方法提升玩家乐趣的方式。本研究采用GameFlow模型和一项探索性调查,研究了三个不同地点对2011年全球游戏干扰者的看法,这些看法涉及设计可带来玩家乐趣的游戏。该研究的结果与当前有关游戏乐趣的文献的发现相一致,并且暗示了每个GameFlow元素之间相互联系的概念。该研究还表明,存在五个潜在的新手游戏设计师群体,他们的偏好或对游戏享受元素的重要性有所不同。最后,新手游戏设计师之间的个人特征与游戏流程设计元素的感知之间似乎存在关联。

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