首页> 外文期刊>Computers in Human Behavior >Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
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Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment

机译:是自治,控制还是执着感?探索游戏内定制对游戏乐趣的影响

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摘要

This study presents a model linking character customization and game enjoyment. Two separate studies using different types of customization (functional vs. aesthetic) were employed to test two competing mechanisms that explain the effects of customizing in-game characters: feelings of autonomy and control rooted in self-determination theory and perceived attachment to game characters. Additionally, this study investigated how these two divergent mechanisms influence game enjoyment through immersion-related experiences. The findings showed that the feelings of autonomy and control are consistently stronger explanations for enjoyment, regardless of customization type. The results suggest that similar to other entertainment media, games can appeal to individuals through the senses of autonomy, control, and attachment to a character; the first two prove more critical. (C) 2015 Elsevier Ltd. All rights reserved.
机译:这项研究提出了一个将角色定制和游戏乐趣联系起来的模型。两项使用不同类型的定制(功能性与美学性)的独立研究被用来测试两种竞争性机制,这些机制解释了定制游戏角色的效果:自主感和控制感扎根于自决理论和对游戏角色的依恋感。此外,本研究调查了这两种不同的机制如何通过与沉浸相关的体验来影响游戏乐趣。研究结果表明,无论定制类型如何,自主和控制的感觉始终是对享乐的更强解释。结果表明,与其他娱乐媒体类似,游戏可以通过自主性,控制力和对角色的依恋感吸引个人。前两个证明更为关键。 (C)2015 Elsevier Ltd.保留所有权利。

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