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首页> 外文期刊>International journal of gaming and computer-mediated simulations >The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
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The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences

机译:第四道墙的倒塌:设计和评估交互式观众的体验

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Over the past several years, the live-streaming of digital games has experienced a vast increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a rapidly growing audience, streamed content provides material from an ever-increasing roster of games, tournaments, and special events. Recently, streaming platforms, game developers, and professional players have experimented with the inclusion of viewer interaction through mechanisms such as chat, broadcast messages, donations, and voting systems. With the advent of these mechanisms, the concept of game viewership has entered a transitory period; while still largely focused on consumption, for many spectators, the viewing experience is no longer an entirely passive act. The idea of interactive spectatorship (the authors refer to it as Spectator-players) carries the potential for audience members to engage with content at a much deeper level, participating actively in a novel form of entertainment and contributing to an enriched gaming community. This novel form of gaming interaction poses interesting challenges for game designers, as it requires design considerations to meet the needs of players, passive viewers, and active audience members alike. In this paper, the authors examine the opportunities and challenges presented by the design of interactive spectator experiences. Ultimately, they propose a series of design guidelines aimed at the exploration of development in the area of interactive spectator experiences.
机译:在过去的几年中,随着电子竞技作为一种娱乐媒体的兴起,数字游戏的实时流媒体获得了极大的普及。对于快速增长的观众,流式内容提供了来自不断增加的游戏,锦标赛和特殊事件的资料。近来,流媒体平台,游戏开发人员和专业玩家已经尝试通过诸如聊天,广播消息,捐赠和投票系统之类的机制来包含观众互动。随着这些机制的出现,游戏收视率的概念进入了一个过渡时期。尽管仍然主要集中在消费上,但对于许多观众来说,观看体验不再是一种完全消极的行为。交互式观众的概念(作者将其称为观众玩家)为观众带来了更深层次地参与内容,积极参与新颖娱乐形式并为丰富的游戏社区做出贡献的潜力。这种新颖的游戏互动形式对游戏设计师提出了有趣的挑战,因为它需要考虑设计因素,以满足玩家,被动观众和主动观众的需求。在本文中,作者考察了交互式观众体验设计带来的机遇和挑战。最终,他们提出了一系列设计指南,旨在探索交互式观众体验方面的发展。

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