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The Study of Intention to Learn in Game-Based Learning With a Smartphone

机译:智能手机基于比赛学习的意图研究

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Fun games can generate a flow experience for players, and further increase their willingness to continue gameplay. However, an important issue that has long concerned educators and game developers is how to incorporate learning subjects into games and achieve the goal of learning through play. This study designed an English blockade-running game based on Greek and Roman mythology, and proposed a research model to predict future willingness of learners to use game-based learning with smartphones after flow experience. A total of 376 college students participated in this study. Data analysis revealed that the model achieved a good fit, and most hypotheses were supported. Finally, this study will further discuss and explain these phenomena in the educational setting, and also make suggestions for future development.
机译:有趣的游戏可以为玩家产生流动体验,并进一步提高他们继续游戏的意愿。然而,长期有关教育者和游戏开发人员的一个重要问题是如何将学习科目纳入游戏,实现通过播放学习的目标。本研究设计了一种基于希腊和罗马神话的英国封锁运行游戏,并提出了一项研究模型,以预测学习者在流动体验后使用基于游戏的学习的未来愿意。共有376名大学生参加了这项研究。数据分析表明,该模型实现了良好的合适,并且支持大多数假设。最后,本研究将进一步讨论和解释教育环境中的这些现象,并为未来的发展提出建议。

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