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Mobile AR Performance Issues in a Cultural Heritage Environment

机译:文化遗产环境中的移动AR性能问题

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摘要

Due to technological advances, augmented reality has seen fast growth in the last decades and numerous implementations of this technology have been in favour for a consequent growth of popularity. For this article, an augmented reality system is implemented for smartphone and tested in a cultural heritage environment to evaluate the system performance in the context. In the first stage, several prototypes were developed, and performance tests were executed in a controlled environment to select a solution to implement and evaluate in-situ. The solution found is a marker-based system, held with Vuforia SDK. When the marker is lost for being outside of the field of view, the system will be based on natural features to accomplish user tracking. Visitors from a cultural heritage space – the Roman Ruins of Conimbriga – tested the app and evaluated it. They considered that the presented system should be implemented in the referred cultural space, as well as in other archaeological spaces.
机译:由于技术的进步,在过去的几十年中,增强现实技术得到了快速的发展,并且该技术的许多实现都为随之而来的普及度提供了支持。对于本文,为智能手机实现了增强现实系统,并在文化遗产环境中进行了测试,以评估环境中的系统性能。在第一阶段,开发了多个原型,并在受控环境中执行了性能测试,以选择解决方案以进行现场评估。找到的解决方案是由Vuforia SDK保留的基于标记的系统。当标记因不在视野范围内而丢失时,系统将基于自然特征来完成用户跟踪。来自文化遗产空间(Conimbriga的罗马遗迹)的访客测试了该应用程序并对其进行了评估。他们认为,提出的系统应在所提及的文化空间以及其他考古空间中实施。

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