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Transformation of a closed 3D triangular mesh to a quadrilateral mesh based on feature edges

机译:根据特征边将封闭的3D三角形网格转换为四边形网格

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In this paper, we propose a method of applying the Q-Morph to the closed three-dimensional triangular mesh. The Q-Morph is the method in order to transform the triangular mesh to the quadrilateral mesh. The Q-morph begins quadrilateral transformation from the initial front edges which are usually the boundary of the 2D domain. Also, the Q-Morph can be applied to the 3D domain. But, the closed 3D triangular mesh does not contain any boundary edges which can be the initial front edges. Because of this reason, the Q-Morph cannot be applied directly to the closed 3D triangular mesh.rnThe initial front edges must be the path of the line segments of which each line segment appears as the edge of the mesh. Furthermore, the shape of converted quadrilateral heavily depends on the initial front edges. So, the initial front edge should be generated by taking the change of the shape into account for effective quadrilateral transformation.rnOur proposal is to extract feature edges from input triangular mesh based on the semantic mesh partitioning. And, we modify extracted feature edges so that the extracted edges may adapt to the initial front. We use existing mesh partitioning algorithm for feature edge extraction. In general, extracted feature edges may be jaggy. We smooth extracted jaggy feature edges and modify the triangular mesh so that the smoothed feature edges may appear as the mesh edge in order to create the initial front of the Q-Morph.
机译:在本文中,我们提出了一种将Q-Morph应用于封闭的三维三角形网格的方法。 Q-Morph是将三角形网格转换为四边形网格的方法。 Q形变从通常是2D域边界的初始前边缘开始四边形变换。而且,Q-Morph可以应用于3D域。但是,封闭的3D三角形网格不包含任何边界边缘,这些边界边缘可以是初始的前边缘。因此,不能将Q-Morph直接应用于封闭的3D三角形网格。rn初始前边缘必须是线段的路径,其中每个线段都作为网格的边缘出现。此外,转换后的四边形的形状在很大程度上取决于初始的前边缘。因此,应通过考虑形状变化来生成初始前边缘,以进行有效的四边形转换。我们的建议是基于语义网格划分从输入三角形网格中提取特征边缘。并且,我们修改提取的特征边缘,以使提取的边缘可以适应初始前沿。我们使用现有的网格划分算法进行特征边缘提取。通常,提取的特征边缘可能​​比较锯齿。我们对提取的锯齿状特征边缘进行平滑处理,并修改三角形网格,以便使平滑化后的特征边缘显示为网格边缘,从而创建Q-Morph的初始前端。

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