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ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions

机译:Altriraas:一种用于训练自闭症谱系疾病的儿童的计算机游戏,在识别基础情绪

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This paper presents a computer game developed to assist children with Autism Spectrum Disorder (ASD) to recognize facial expressions associated with the four basic emotions: joy, sadness, anger, and surprise. This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. It has recreational settings built with 2D graphic interface to keep the children's attention and an access control and a register mechanism to allow the monitoring of the child's progress. The data collection of the functional, nonfunctional, psychological, and educational requirements, as well as the evaluation of its consistency and usability, was made by a multidisciplinary team consisting of five experts in each of the following expertises: pedagogy, psychology, psychopedagogy, and game development. The effectiveness test of the game was performed by 10 children with ASD and 28 children with neurotypical development, which were separated into control and experimental groups, respectively. All experts and children with neurotypical development answered the System Usability Scale (SUS) questionnaire after playing the game. The results were positive, between experts and volunteers regarding their acceptance. However, the time of exposure to the game in children with ASD should be increased to effective assistance in the recognition of facial expressions.
机译:本文提出了一款用于帮助患有自闭症谱系障碍(ASD)的儿童的计算机游戏,以识别与四种基本情绪相关的面部表情:快乐,悲伤,愤怒和惊喜。这个名为Altriras的游戏是一个角色扮演游戏(RPG),这是一种由文学指出的游戏,作为最适合这些孩子的社交比竞争性。它具有构建的娱乐设置,使用2D图形界面构建,可保持儿童的注意力和访问控制和寄存器机制,以允许监控孩子的进度。功能,无功能,心理和教育要求的数据收集,以及对其一致性和可用性的评估是由以下一家专家组成的五个专家:教育学,心理学,精神教育群和游戏开发。游戏的有效性测试由10名患有ASD和28名具有神经典型发育的儿童进行,分别分别分离为对照组和实验组。所有具有神经典型发展的专家和儿童都回答了游戏播放后的系统可用规模(SUS)问卷。结果是积极的,在专家和志愿者之间有关他们的接受。然而,应增加在有ASD的儿童中接触游戏的时间,以有效地援助面部表情。

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