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首页> 外文期刊>International Journal of Computer-Assisted Language Learning and Teaching >The Effects of Digital Game Play on Second Language Interaction
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The Effects of Digital Game Play on Second Language Interaction

机译:数字游戏玩法对第二语言互动的影响

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This paper reports on a study into the effects of digital game play on learners' interaction in English as a foreign language. 30 Thai learners of English enrolled in a 15-week University language course completed 18 face-to-face classroom lessons, as well as six sessions playing Ragnarok Online, a popular online role-playing game. The game had been altered to include a number of quests for learners to complete. To gauge the effects of playing the games, participants' language use in both text and voice chats was recorded and analysed. Game play resulted in a large and significant increase in English interaction that used a wider range of discourse functions, and also resulted in significantly more frequent contributions compared with English interaction in class. We discuss some of the theoretical and pedagogical implications of these findings.
机译:本文报告了一项关于数字游戏玩法对英语作为外语的学习者互动影响的研究。参加为期15周的大学语言课程的30名泰国英语学习者完成了18场面对面的课堂课程,并进行了6次玩《 Ragnarok Online》(一种流行的在线角色扮演游戏)的课程。游戏已进行了更改,以包括一些供学习者完成的任务。为了评估玩游戏的效果,记录并分析了参与者在文本和语音聊天中使用的语言。与课堂上的英语互动相比,玩游戏导致英语互动的大幅增加,并且使用了更多的话语功能,并且导致的贡献也大大增加。我们讨论了这些发现的一些理论和教学意义。

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