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The Interplay of Languaging and Gameplay: Player-Game Interactions as Ecologies for Languaging and Situated L2 Development

机译:语言和游戏玩法的相互作用:玩家与游戏的互动作为语言和情境二语开发的生态

摘要

The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the literature the current project presents 2 studies that examined the activities and fine-grained interactional learning dynamics of 7 learners of Arabic as a FL playing the simulation-management video game Baalty. A convenience sample was recruited at the University of Arizona to participate in the project voluntarily due to the scarcity of Egyptian Arabic learners. Qualitative case study design was used to offer a think description of the activities and fine-grained dynamics that comprise player-game interaction (Dörnyei, 2007). Ecological approaches to L2 learning (Van Lier, 2004) were used as a theoretical framework to underline the complex of factors that mediate and/or shape game-mediated L2 use. The study employed a variety of data collection instruments, including thinkaloud protocols, stimulated recall interviews, field observations, questionnaires, walkthroughs, gaming journals, and debriefing interviews, to collect data about participants' gaming activities and game-mediated languaging on cognitive, sociocultural, and virtual dimensions. The underlying reasoning for that approach is that each bit of data presents fragmented information about a specific facet of player-game interaction, and that by examining and organizing these pieces of information player-game interaction can be re-constructed. Data were coded both thematically and categorically according to a custom-made coding scheme. Data were then triangulated and analyzed for patterns and trends. Data analysis and interpretation demonstrated that player-game interaction is a dynamic multi-dimensional activity embedded in the gaming ecology and constituted by the player's participation in iterative levels of mutually constituted activity composed of languaging, play, and narration. The data further revealed that dynamic interaction between languaging and play activities situated in-game discourses in gameplay and offer opportunities for extended languaging and situated L2 development.
机译:游戏介导的L2学习领域呈指数增长,关于游戏介导的交互对于L2开发的潜力已发现很多,但玩家与游戏交互的细粒度动态以及它们如何促进和负担L2开发仍未得到充分开发。为了弥补文献中的空白,当前项目提出了2项研究,研究了7名阿拉伯人作为FL玩模拟管理视频游戏Baalty的学习活动和细粒度的交互学习动态。由于埃及阿拉伯语学习者的匮乏,亚利桑那大学招募了一个便利样本自愿参加该项目。定性的案例研究设计用于提供对活动的细致描述,以及构成玩家与游戏互动的细粒度动态(Dörnyei,2007年)。 L2学习的生态学方法(Van Lier,2004)被用作理论框架来强调介导和/或影响游戏介导的L2使用的复杂因素。这项研究使用了多种数据收集工具,包括思想协议,刺激的回忆访谈,实地观察,问卷,演练,游戏期刊和汇报访谈,以收集有关参与者的游戏活动和认知,社会文化,和虚拟尺寸。这种方法的根本原因是,每一位数据都呈现有关玩家与游戏互动的特定方面的零散信息,并且通过检查和组织这些信息,可以重建玩家与游戏互动。根据定制编码方案对数据进行主题和分类编码。然后对数据进行三角测量并分析其模式和趋势。数据分析和解释表明,玩家与游戏的互动是嵌入在游戏生态系统中的动态多维活动,由玩家参与由语言,游戏和叙述构成的相互构成的活动的迭代级别构成。数据进一步表明,语言和游戏活动之间的动态交互位于游戏玩法中的游戏话语中,并为扩展语言和第二语言发展提供了机会。

著录项

  • 作者

    Ibrahim Karim Hesham Shaker;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en_US
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