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Children challenging the design of half-baked games: Expressing values through the process of game modding

机译:儿童挑战半烘焙游戏的设计:通过游戏修改过程表达价值观

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In this paper we look at the potential educational value of placing children in a dual role of identifying and changing rules and values embedded in digital games by hacking them. Children's participation in the design of learning technologies is a difficult challenge to address, due to limitations in children's domain-knowledge around which these technologies are developed. Their role in the design process is thus usually limited to that of a user or tester. In this paper we discuss the role of children as "hackers" of what we call 'half-baked' games. By hacking a pedagogically engineered half-baked game in order to improve or change it, children are expected to challenge the values, the mechanics and the rules of a fully functioning, but faulty, or inappropriate game originally designed to provoke students to modify it. This discussion uses an example of children modding such a game provocatively called 'PerfectVille', which was specially designed to raise problems around the issue of urban sustainability. The game itself was designed with the use of a CIS rule-based authoring tool for game design called 'sus-x'. The children grappled with both value-laden issues and concepts embedded in the tool they used. The issue of taking children's values into account but also of helping them to build understandings of wider contested societal values can be addressed by studying the process by which children design and change games affording such experiences. It also illuminated their own perspective and values, which they embedded in the games.
机译:在本文中,我们看看将儿童放置在识别和改变数字游戏中嵌入的规则和价值的双重作用的潜在教育价值,通过黑客攻击它们。儿童参与学习技术设计是一个艰难的解决,由于儿童域的域名的局限性,这些技术正在开发到哪些技术。因此,它们在设计过程中的作用通常限于用户或测试仪的作用。在本文中,我们将儿童作为“黑客”的作用,我们称之为“半烘焙”游戏。通过黑客攻击一个教育工程的半烘焙游戏,以改善或改变它,预计孩子们将挑战价值,机械师和完全运作的规则,但最有缺陷,或者最初旨在挑衅学生修改学生的游戏。该讨论使用儿童策划如此游戏挑衅称为“Perfectville”的游戏,这是特别旨在提出围绕城市可持续性问题的问题。游戏本身旨在使用基于CIS规则的创作工具进行名为“SUS-X”的游戏设计。孩子们用他们使用的工具中嵌入的值载有宽容的问题和概念。通过研究儿童设计和改变游戏提供此类经验的过程,可以解决将儿童价值观带入帐户中的帐户,也是帮助他们建立更广泛的社会价值观的理解。它还照亮了他们自己的视角和价值观,他们嵌入了奥运会中。

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