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Assessing computational thinking process using a multiple evaluation approach

机译:使用多重评估方法评估计算思维过程

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This study explored the ways that the Computational Thinking (CT) process can be evaluated in a classroom environment. Thirty Children aged 10-11 years, from a primary school in London took part in a game-making project using the Scratch and Alice 2.4 applications for eight months. For the focus of this specific paper, data from participant observations, informal conversations, problem-solving sheets, semi-structured interviews and children's completed games were used to make sense of elements of the computational thinking process and approaches to evaluate these elements in a computer game design context. The discussions around what CT consists, highlighted the complex structure of computational thinking and the interaction between the elements of artificial intelligence (AI), computer, cognitive, learning and psychological sciences. This also emphasised the role of metacognition in the Computational Thinking process. These arguments illustrated that it is not possible to evaluate Computational Thinking using only programming constructs, as CT process provides opportunities for developing many other skills and concepts. Therefore a multiple evaluation approach should be adopted to illustrate the full learning scope of the Computational Thinking Process. Using the support of literature review and the findings of the data analysis I proposed a multiple approach evaluation model where 'computational concepts', 'metacognitive practices', and 'learning behaviours' were discussed as the main elements of the CT process. Additionally, in order to investigate these dimensions within a game-making context, computer game design was also included in this evaluation model.
机译:这项研究探索了可以在课堂环境中评估计算思维(CT)过程的方法。来自伦敦一所小学的30名10-11岁的儿童参加了一个使用Scratch and Alice 2.4应用程序的游戏制作项目,历时8个月。对于本篇论文的重点,使用参与者观察,非正式对话,解决问题的表,半结构化访谈和儿童完成的游戏中的数据来理解计算思维过程的要素以及在计算机中评估这些要素的方法游戏设计环境。关于CT构成的讨论,强调了计算思维的复杂结构以及人工智能(AI),计算机,认知,学习和心理学等元素之间的相互作用。这也强调了元认知在计算思维过程中的作用。这些论据说明,仅凭编程结构就不可能评估计算思维,因为CT程序为发展许多其他技能和概念提供了机会。因此,应采用多种评估方法来说明计算思维过程的完整学习范围。在文献综述和数据分析结果的支持下,我提出了一种多方法评估模型,其中以“计算概念”,“元认知实践”和“学习行为”作为CT过程的主要要素。此外,为了在游戏制作环境中研究这些维度,计算机游戏设计也包含在此评估模型中。

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