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Algorithm for Searching an Equilibrium in a Routing Game with Piecewise Constant Cost Functions

机译:具有分段恒定费用函数的路径博弈均衡搜索算法。

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摘要

We consider nonatomic routing games which are used to model transportation systems with a large number of agents and suggest an algorithm to search for the user equilibrium in such games, which is a generalization of the notion of Nash equilibrium. In general, finding a user equilibrium in routing games is computationally a hard problem. We consider the following subclass of routing games: games with piecewise constant cost functions, and construct an algorithm finding equilibrium in such games. This algorithm is based on the potential function method and the method of piecewise linear (PWL) costs enumeration which finds min-cost flow in a network with PWL cost functions. If each cost function increases, then the complexity of our algorithm is polynomial in the parameters of the network. But if some cost functions have decreasing points, then the complexity is exponential by the number of such points.
机译:我们考虑非原子路由博弈,该博弈博弈用于对具有大量代理的运输系统进行建模,并提出一种算法来搜索此类博弈中的用户均衡,这是对纳什均衡概念的概括。通常,在路由游戏中找到用户平衡是一个难题。我们考虑一下路由博弈的以下子类:具有分段恒定成本函数的博弈,并构造一种在此类博弈中寻找平衡的算法。该算法基于势函数方法和分段线性(PWL)成本枚举方法,该方法在具有PWL成本函数的网络中找到最小成本流。如果每个成本函数都增加,那么我们算法的复杂度就是网络参数中的多项式。但是,如果某些成本函数具有递减的点,则复杂度就等于这些点的数量。

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