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Simulating serious games: a discrete-time computational model based on cognitive flow theory

机译:模拟严肃游戏:基于认知流理论的离散时间计算模型

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This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing discrete-time evolution, allowing for failure, drop-out, and revisiting of activities, and accounting for efforts made and time spent on tasks, all of which are indispensable elements of gaming. Three extensive simulation studies are presented involving over 10,000 iterations across a wide range of game instances and player profiles for demonstrating model stability and empirical admissibility. The model can be used for investigating quantitative dependences between relevant game variables, gain deeper understanding of how people learn from games, and develop approaches to improving serious game design.
机译:本文提出了一种用于模拟人们如何从严肃游戏中学习的计算模型。在避免游戏微观状态的组合爆炸式增长的同时,该模型提供了一种中观寻路方法,该方法以认知流理论和学习科学中的各种概念为指导。它通过暴露离散时间演变,允许失败,退出和重新访问活动,以及考虑所做的努力和花费在任务上的时间来扩展基本的现有模型,所有这些都是游戏中必不可少的元素。提出了三项广泛的仿真研究,涉及广泛的游戏实例和玩家资料中的10,000次迭代,以证明模型的稳定性和经验可容许性。该模型可用于调查相关游戏变量之间的定量依赖性,更深入地了解人们从游戏中学习的方式,并开发改进严肃游戏设计的方法。

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