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Using peer tutoring in evaluating the usability of a physically interactive computer game with children

机译:使用同伴辅导评估带有孩子的物理互动式计算机游戏的可用性

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This paper presents a novel approach to usability evaluation with children called peer tutoring. Peer tutoring means that children teach other children to use the software that is evaluated. The basic philosophy behind this is to view software as a part of child's play, so that the teaching process is analogous to explaining the rules of a game such as hide and seek. If the software is easy to teach and learn, it is more likely that the amount of users increases in a social setting such as a school. The peer tutoring approach provides information about teachability and learnability of software and it also promotes communication in the test situation, compared to a test person communicating with an adult instructor. The approach has been applied to the development of a perceptually interactive user interface in QuiQui's Giant Bounce, a physically and vocally interactive computer game for 4-9 year old children. The results and experiences of using peer tutoring are promising and it has proved to be effective in detecting usability flaws and in improving the design of the game.
机译:本文提出了一种对孩子进行可用性评估的新颖方法,称为同伴辅导。同伴辅导意味着孩子们可以教其他孩子使用所评估的软件。这背后的基本原理是将软件视为儿童游戏的一部分,因此教学过程类似于解释游戏规则(例如“捉迷藏”)。如果该软件易于教授和学习,则在学校等社交环境中,用户数量增加的可能性更大。同等辅导方法提供与软件的可教性和可学习性有关的信息,并且与与成人讲师交流的测试人员相比,它还可以促进在测试情况下的交流。该方法已应用于QuiQui的Giant Bounce中的感知交互用户界面的开发中,这是一种针对4-9岁儿童的物理和语音交互计算机游戏。使用同伴辅导的结果和经验是有希望的,并且已证明对检测可用性缺陷和改进游戏设计是有效的。

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