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Unselfconscious Interaction: A Conceptual Construct

机译:无意识交互:概念建构

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In this article, we present unselfconscious interaction, a conceptual construct that describes a form of interaction with computational artifacts animated by incremental intersections that lead to improvements in the relationships among artifacts, environments and people. We draw on Christopher Alexander's notion of goodness of fit and unselfconscious culture, and utilize Erik Stolterman and Mikael Wiberg's concept-driven interaction research to analyze three interaction design concept artifacts to develop the construct of unselfconscious interaction for human-computer interaction. The resulting construct is comprised of the motivation of goodness of fit that is supported by two design qualities we name open-endedness and lived-with. We describe tensions within the construct, the notion of purposeful purposelessness in design and discuss the features that derive from Alexander's unselfconscious culture and are to be considered when designing for goodness of fit: resources, adaptation, ensembles, time and anonymity. Our main contribution in this article lies in the articulation of the construct of unselfconscious interaction.
机译:在本文中,我们介绍了一种无意识的交互,一种概念结构,描述了与计算工件之间的一种交互形式,该计算工件由逐渐增加的交集激活,从而改善了工件,环境和人之间的关系。我们借鉴克里斯托弗·亚历山大(Christopher Alexander)的合身和无意识文化的概念,并利用埃里克·斯托尔特曼(Erik Stolterman)和米凯尔·维伯格(Mikael Wiberg)的概念驱动的交互研究来分析三种交互设计概念工件,以开发用于人机交互的无意识交互的构造。最终的构造由适合度的动机组成,这种动机由两个设计品质(我们称为开放性和长期使用)支持。我们描述构造中的张力,设计中有目的无目的性的概念,并讨论源自亚历山大无意识文化的特征,并在设计合适性时要考虑的特征:资源,适应性,合奏,时间和匿名性。我们在本文中的主要贡献在于对无意识交互的构造的清晰表达。

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