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Implementation, Measurement, and Analysis of an Image-Based Virtual Environment Streaming Protocol for Wireless Mobile Devices

机译:无线移动设备基于图像的虚拟环境流协议的实现,测量和分析

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Remote exploration of detailed virtual environments (VEs) on mobile devices with acceptable frame rates has become a challenging and interesting research topic. With recent advances in mobile computing devices with communication and multimedia capabilities, remote VE walk-through and real-time streaming for mobile devices have opened a new class of 3-D VE exploration-based applications such as virtual guides and malls, online gaming, training, and monitoring, just to name a few. Furthermore, emergency preparedness types of applications can benefit from mobile 3-D visualization systems to support emergency responders with critical information about the disaster area. The combination of sensor networks with VEs can provide a physical environment monitoring and measurement system with live information about the target environment that can be visualized in real time. The challenge lies in how to provide a rich and detailed 3-D VE on thin mobile devices that are known for their lack of proper resources to process large-scale 3-D geometric data. Our approach consists of moving the demanding geometry-rendering task to a dedicated remote rendering server that streams the rendering output to a client, leaving only the displaying and certain minor image-based rendering tasks to the local, less-powerful mobile hardware. In addition, wireless networks pose significant challenges to multimedia streaming due, for the most part, to the mobility-induced changes in bandwidth and errors in the wireless channel. In this paper, we focus on the implementation, measurement, and analysis of an image-based VE streaming strategy. We define a new approach to remote rendering and interactive visualization of 3-D VEs on thin mobile devices. To this end, we propose end-to-end streaming and rate control protocols, as well as buffering and scheduling mechanisms to support the requirements of bandwidth-demanding multimedia systems. The main purpose of our proposed rate control scheme is to -achieve both high end-to-end throughput and low frame-rate fluctuation to adapt data traffic to the frequent changes of the bandwidth and error rate present in wireless networks. We discuss the design of our proposed solutions and report on their performance evaluation through an extensive set of simulation experiments.
机译:以可接受的帧速率在移动设备上远程浏览详细的虚拟环境(VE)已成为一个充满挑战和有趣的研究主题。随着具有通信和多媒体功能的移动计算设备的最新发展,用于移动设备的远程VE漫游和实时流技术已经开辟了一种新的基于3D VE探索的应用程序,例如虚拟指南和购物中心,在线游戏,培训和监控,仅举几例。此外,应急准备类型的应用程序可以从移动3-D可视化系统中受益,以为应急人员提供有关灾区的重要信息。传感器网络与VE的结合可以为物理环境监控和测量系统提供有关目标环境的实时信息,这些信息可以实时可视化。挑战在于如何在薄型移动设备上提供丰富而详细的3-D VE,这些移动设备因缺乏处理大型3-D几何数据的适当资源而闻名。我们的方法包括将要求苛刻的几何图形渲染任务移至专用的远程渲染服务器,该服务器将渲染输出流式传输到客户端,仅将显示和某些较小的基于图像的渲染任务留给功能较弱的本地移动硬件。另外,无线网络对多媒体流提出了巨大的挑战,这在很大程度上是由于移动性引起的带宽变化和无线信道中的错误。在本文中,我们专注于基于图像的VE流策略的实现,测量和分析。我们定义了一种在薄型移动设备上对3-D VE进行远程渲染和交互式可视化的新方法。为此,我们提出了端到端的流和速率控制协议,以及缓冲和调度机制,以支持带宽需求多媒体系统的需求。我们提出的速率控制方案的主要目的是实现高的端到端吞吐量和低的帧速率波动,以使数据流量适应无线网络中出现的带宽和错误率的频繁变化。我们讨论了我们提出的解决方案的设计,并通过大量模拟实验报告了它们的性能评估。

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