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3D surface point and wireframe reconstruction from multiview photographic images

机译:从多视角摄影图像重建3D表面点和线框

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This paper describes a new method for reconstructing 3D surface points and a wireframe on the surface of a freeform object using a small number, e.g. 10, of 2D photographic images. The images are taken at different viewing directions by a perspective camera with full prior knowledge of the camera configurations. The reconstructed surface points are frontier points and the wireframe is a network of contour generators. Both of them are reconstructed by pairing apparent contours in the 2D images. Unlike previous works, we empirically demonstrate that if the viewing directions are uniformly distributed around the object's viewing sphere, then the reconstructed 3D points automatically cluster closely on a highly curved part of the surface and are widely spread on smooth or flat parts. The advantage of this property is that the reconstructed points along a surface or a contour generator are not under-sampled or under-represented because surfaces or contours should be sampled or represented with more densely points where their curvatures are high. The more complex the contour's shape, the greater is the number of points required, but the greater the number of points is automatically generated by the proposed method. Given that the viewing directions are uniformly distributed, the number and distribution of the reconstructed points depend on the shape or the curvature of the surface regardless of the size of the surface or the size of the object. The unique pattern of the reconstructed points and contours may be used in 3D object recognition and measurement without computationally intensive full surface reconstruction. The results are obtained from both computer-generated and real objects.
机译:本文介绍了一种新方法,该方法可使用少量数字(例如)在自由形状对象的表面上重建3D表面点和线框。 10张2D摄影图像。在完全了解相机配置的情况下,透视相机会在不同的观看方向上拍摄图像。重建的表面点是边界点,线框是轮廓生成器的网络。通过将2D图像中的视在轮廓配对来重建两者。与以前的作品不同,我们凭经验证明,如果观察方向均匀地分布在对象的观察球周围,则重建的3D点将自动紧密聚集在曲面的高度弯曲部分上,并广泛分布在光滑或平坦的部分上。此属性的优点是,沿着曲面或轮廓生成器的重构点不会被欠采样或表示不足,因为曲面或轮廓应使用曲率较高的更密集点进行采样或表示。轮廓的形状越复杂,所需的点数就越大,但是所提出的方法会自动生成更多的点数。假定观看方向是均匀分布的,则重建点的数量和分布取决于表面的形状或曲率,而与表面的大小或物体的大小无关。重建的点和轮廓的独特图案可用于3D对象识别和测量,而无需进行计算密集的全表面重建。结果是从计算机生成的对象和实际对象中获得的。

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