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Framework of a Contour Based Depth Map Coding Method

机译:基于轮廓的深度图编码方法框架

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摘要

Stereo-view and multi-view video formats are heavily investigated topics given their vast application potential. Depth Image Based Rendering (DIBR) system has been developed to improve Multiview Video Coding (MVC). Depth image is introduced to synthesize virtual views on the decoder side in this system. Depth image is a piecewise image, which is filled with sharp contours and smooth interior. Contours in a depth image show more importance than interior in view synthesis process. In order to improve the quality of the synthesized views and reduce the bitrate of depth image, a contour based coding strategy is proposed. First, depth image is divided into layers by different depth value intervals. Then regions, which are defined as the basic coding unit in this work, are segmented from each layer. The region is further divided into the contour and the interior. Two different procedures are employed to code contours and interiors respectively. A vector-based strategy is applied to code the contour lines. Straight lines in contours cost few of bits since they are regarded as vectors. Pixels, which are out of straight lines, are coded one by one. Depth values in the interior of a region are modeled by a linear or nonlinear formula. Coefficients in the formula are retrieved by regression. This process is called interior painting. Unlike conventional block based coding method, the residue between original frame and reconstructed frame (by contour rebuilt and interior painting) is not sent to decoder. In this proposal, contour is coded in a lossless way whereas interior is coded in a lossy way. Experimental results show that the proposed Contour Based Depth map Coding (CBDC) achieves a better performance than JMVC (reference software of MVC) in the high quality scenarios.
机译:鉴于立体视频和多视图视频格式的巨大应用潜力,它们是受到广泛研究的主题。已经开发了基于深度图像的渲染(DIBR)系统来改进多视图视频编码(MVC)。引入深度图像以在该系统中的解码器侧合成虚拟视图。深度图像是分段图像,其中充满了清晰的轮廓和平滑的内部。在视图合成过程中,深度图像中的轮廓比内部更重要。为了提高合成视图的质量并降低深度图像的比特率,提出了一种基于轮廓的编码策略。首先,深度图像按不同的深度值间隔分为几层。然后,从每一层中分割出在本工作中被定义为基本编码单元的区域。该区域进一步分为轮廓和内部。采用两种不同的方法分别对轮廓和内部进行编码。应用基于矢量的策略对轮廓线进行编码。轮廓中的直线由于被视为矢量,因此很少花费一些位。不在直线上的像素被一一编码。区域内部的深度值通过线性或非线性公式建模。公式中的系数通过回归获得。此过程称为室内绘画。与传统的基于块的编码方法不同,原始帧和重构帧之间的残差(通过轮廓重建和内部绘画)不会发送到解码器。在该建议中,轮廓以无损方式编码,而内部以有损方式编码。实验结果表明,在高质量场景下,提出的基于轮廓的深度图编码(CBDC)的性能优于JMVC(MVC的参考软件)。

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