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On Motor Performance in Virtual 3D Object Manipulation

机译:关于虚拟3D对象操纵中的电机性能

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摘要

Fitts's law facilitates approximate comparisons of target acquisition performance across a variety of settings. Conceptually, also the index of difficulty of 3D object manipulation with six degrees of freedom can be computed, which allows the comparison of results from different studies. Prior experiments, however, often revealed much worse performance than one would reasonably expect on this basis. We argue that this discrepancy stems from confounding variables and show how Fitts's law and related research methods can be applied to isolate and identify relevant factors of motor performance in 3D manipulation tasks. The results of a formal user study (n=21) demonstrate competitive performance in compliance with Fitts's model and provide empirical evidence that simultaneous 3D rotation and translation can be beneficial.
机译:FITTS的定律促进了各种环境中目标抢购性能的近似比较。概念上,可以计算3D对象操纵的难度指数,可以计算具有六个自由度的3D对象操作,这允许比较不同研究的结果。然而,先前的实验通常透露比在此基础上合理预期的更糟糕的性能。我们认为这种差异源于混杂的变量,并展示Fitts的法律和相关的研究方法可以应用于隔离和识别3D操纵任务中电机性能的相关因素。正式用户学习的结果(n = 21)符合Fitts模型的竞争性能,并提供经验证据,即同时3D旋转和翻译可能是有益的。

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