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Octree-R: an adaptive octree for efficient ray tracing

机译:Octree-R:用于高效光线追踪的自适应八叉树

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Ray tracing requires many ray-object intersection tests. A way ofnreducing the number of ray-object intersection tests is to subdivide thenspace occupied by objects into many nonoverlapping subregions, callednvoxels, and to construct an octree for the subdivided space. We proposenthe Octree-R, an octree-variant data structure for efficient rayntracing. The algorithm for constructing the Octree-R first estimates thennumber of ray-object intersection tests. Then, it partitions the spacenalong the plane that minimizes the estimated number of ray-objectnintersection tests. We present the results of experiments for verifyingnthe effectiveness of the Octree-R. In the experiment, the Octree-Rnprovides a 4% to 47% performance gain over the conventional octree. Thenresult shows the more skewed the object distribution (as is typical fornreal data), the more performance gain the Octree-R achieves
机译:射线追踪需要许多射线对象相交测试。减少射线与物体相交测试次数的一种方法是将物体所占的空间再细分为许多不重叠的子区域,称为nvoxels,并为细分后的空间构造一个八叉树。我们提出了Octree-R,这是用于有效光线追迹的八叉树变量数据结构。构造Octree-R的算法首先估计射线对象相交测试的次数。然后,它在整个平面上划分空间,从而使估计的射线-物体相交测试次数最少。我们提出实验结果以验证Octree-R的有效性。在实验中,Octree-Rn提供了比传统八叉树高4%到47%的性能。然后结果显示对象分布越偏斜(如典型的实物数据),Octree-R可获得的性能提升就越多

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