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Distributed Virtual Reality environments based on rewriting systems

机译:基于重写系统的分布式虚拟现实环境

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Ideally, virtual worlds should be dynamic, mutable, and complex in order to be attractive for immersed users. As such worlds can be designed easily by rewriting techniques, we propose a distributed Virtual Reality (VR) system that is based on an interactive animation system using a rewriting technique for geometric and behavioral modeling. The emphasis is on concepts and extensions for the integration of user immersion, user interaction, and networking into a rewriting-based animation system, Finally, the modeling of a ball game with two immersed users, as well as a virtual park, serve as case studies to illustrate the proposed concepts and extensions.
机译:理想情况下,虚拟世界应该是动态的,可变的和复杂的,以吸引沉浸的用户。由于可以通过重写技术轻松地设计这样的世界,因此我们提出了一种分布式虚拟现实(VR)系统,该系统基于使用重写技术进行几何和行为建模的交互式动画系统。重点是将用户沉浸,用户交互和网络集成到基于重写的动画系统中的概念和扩展。最后,以两个沉浸用户以及虚拟公园为例,对球类游戏进行建模研究以说明所提议的概念和扩展。

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