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The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments

机译:视觉和互动逼真度对沉浸式虚拟环境中空间认知的影响

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Accuracy of memory performance per se is an imperfect reflection of the cognitive activity (awareness states) that underlies performance in memory tasks. The aim of this research is to investigate the effect of varied visual and interaction fidelity of immersive virtual environments on memory awareness states. A between groups experiment was carried out to explore the effect of rendering quality on location-based recognition memory for objects and associated states of awareness. The experimental space, consisting of two interconnected rooms, was rendered either flat-shaded or using radiosity rendering. The computer graphics simulations were displayed on a stereo head-tracked head mounted display. Participants completed a recognition memory task after exposure to the experimental space and reported one of four states of awareness following object recognition. These reflected the level of visual mental imagery involved during retrieval, the familiarity of the recollection, and also included guesses. Experimental results revealed variations in the distribution of participants' awareness states across conditions while memory performance failed to reveal any. Interestingly, results revealed a higher proportion of recollections associated with mental imagery in the flat-shaded condition. These findings comply with similar effects revealed in two earlier studies summarized here, which demonstrated that the less "naturalistic" interaction interface or interface of low interaction fidelity provoked a higher proportion of recognitions based on visual mental images.
机译:记忆表现的准确性本身是记忆活动(意识状态)的不完美反映,而认知活动是记忆任务中表现的基础。这项研究的目的是研究沉浸式虚拟环境的各种视觉和交互逼真度对记忆意识状态的影响。进行了小组之间的实验,以探索渲染质量对对象和相关的感知状态的基于位置的识别记忆的影响。由两个相互连接的房间组成的实验空间采用平面阴影或光能传递渲染。计算机图形模拟显示在立体声头跟踪头戴式显示器上。参与者暴露于实验空间后完成了识别记忆任务,并报告了物体识别后的四种意识状态之一。这些反映了检索过程中涉及的视觉心理意象水平,回忆的熟悉程度,还包括猜测。实验结果表明,参与者的意识状态在各种情况下的分布都存在差异,而记忆表现却没有发现任何变化。有趣的是,结果显示在平坦阴影条件下与心理意象相关的回忆比例更高。这些发现与在这里总结的两项较早研究中揭示的相似效果相符,这表明较少的“自然”交互界面或低交互逼真度的界面引起了基于视觉心理图像的更高比例的识别。

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