首页> 外文会议>16th ACM symposium on virtual reality software and technology >Analyzing the Effect of a Virtual Avatar's Geometric and Motion Fidelity on Ego-Centric Spatial Perception in Immersive Virtual Environments
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Analyzing the Effect of a Virtual Avatar's Geometric and Motion Fidelity on Ego-Centric Spatial Perception in Immersive Virtual Environments

机译:分析沉浸式虚拟环境中虚拟头像的几何和运动逼真度对以自我为中心的空间知觉的影响

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Previous work has shown that giving a user a first-person virtual avatar can increase the accuracy of their egocentric distance judgments in an immersive virtual environment (IVE). This result provides one of the rare examples of a manipulation that can enable improved spatial task performance in a virtual environment without potentially compromising the ability for accurate information transfer to the real world. However, many open questions about the scope and limitations of the effectiveness of IVE avatar self-embodiment remain. In this paper, we report the results of a series of four experiments, involving a total of 40 participants, that explore the importance, to the desired outcome of enabling enhanced spatial perception accuracy, of providing a high level of geometric and motion fidelity in the avatar representation. In these studies, we assess participants' abilities to estimate egocentric distances in a novel virtual environment under four different conditions of avatar self-embodiment: a) no avatar; b) a fully tracked, custom-fitted, high fidelity avatar, represented using a textured triangle mesh; c) the same avatar as in b) but implemented with single point rather than full body tracking; and d) a fully tracked but simplified avatar, represented by a collection of small spheres at the raw tracking marker locations. The goal of these investigations is to attain insight into what specific characteristics of a virtual avatar representation are most important to facilitating accurate spatial perception, and what cost-saving measures in the avatar implementation might be possible. Our results indicate that each of the simplified avatar implementations we tested is significantly less effective than the full avatar in facilitating accurate distance estimation; in fact, the participants who were given the simplified avatar representations performed only marginally (but not significantly) more accurately than the participants who were given no avatar at all. These findings suggest that the beneficial impact of providing users with a high fidelity avatar self-representation may stem less directly from the low-level size and motion cues that the avatar embodiment makes available to them than from the cognitive sense of presence that the self-embodiment supports.
机译:先前的工作表明,在沉浸式虚拟环境(IVE)中为用户提供第一人称虚拟化身可以提高其以自我为中心的距离判断的准确性。该结果提供了一种罕见的操作示例,该操作可以在虚拟环境中提高空间任务性能,而不会潜在地损害将信息准确传输到现实世界的能力。但是,关于IVE头像自我体现的有效性的范围和局限性,仍有许多悬而未决的问题。在本文中,我们报告了一系列四个实验的结果,共有40名参与者参加了这些实验,探讨了实现期望的结果的重要性,这些结果有助于提高空间感知的准确性,并在设计中提供高水平的几何和运动保真度。头像表示。在这些研究中,我们评估参与者在四种不同的化身自我体现条件下,在新颖的虚拟环境中估计以自我为中心的距离的能力: b)使用带纹理的三角形网格表示的完全跟踪的,定制的,高保真的化身; c)与b)中相同的化身,但仅通过单点而不是全身跟踪来实现; d)完全跟踪但简化的化身,由原始跟踪标记位置处的小球集合表示。这些调查的目的是深入了解虚拟化身表示的哪些特定特征对于促进准确的空间感知最重要,以及在化身实现中可能采取哪些节省成本的措施。我们的结果表明,我们测试的每种简化化身实施方案在促进准确的距离估算方面均远不如完整化身有效。实际上,被赋予简化化身表示的参与者比完全没有化身的参与者表现得更精确(但不显着)。这些发现表明,为用户提供高逼真度的化身自我表示的有益影响可能不直接来自化身体现向他们提供的低级尺寸和动作提示,而不是基于自我认知的存在感。实施例支持。

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