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SQ-Map: Efficient Layered Collision Detection and Haptic Rendering

机译:SQ-Map:高效的分层碰撞检测和触觉渲染

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This paper presents a novel layered and fast framework for real-time collision detection and haptic interaction in virtual environments based on superquadric virtual object modeling. An efficient algorithm is initially proposed for decomposing the complex objects into subobjects suitable for superquadric modeling, based on visual salience and curvature constraints. The distance between the superquadrics and the mesh is then projected onto the superquadric surface, thus generating a distance map (SQ-Map). Approximate collision detection is then performed by computing the analytical equations and distance maps instead of triangle per triangle intersection tests. Collision response is then calculated directly from the superquadric models and realistic smooth force feedback is obtained using analytical formulae and local smoothing on the distance map. Experimental evaluation demonstrates that SQ-Map reduces significantly the computational cost when compared to accurate collision detection methods and does not require the huge amounts of memory demanded by distance field-based methods. Finally, force feedback is calculated directly from the distance map and the superquadric formulae
机译:本文提出了一种新颖的,分层的,快速的框架,用于基于超二次虚拟对象建模的虚拟环境中的实时碰撞检测和触觉交互。最初提出了一种有效的算法,用于基于视觉显着性和曲率约束将复杂对象分解为适合于超二次建模的子对象。然后将超二次曲面与网格之间的距离投影到超二次曲面上,从而生成距离图(SQ-Map)。然后,通过计算解析方程式和距离图而不是每个三角形的相交测试来执行近似碰撞检测。然后直接从超二次模型计算碰撞响应,并使用解析公式和距离图上的局部平​​滑来获得逼真的平滑力反馈。实验评估表明,与精确的碰撞检测方法相比,SQ-Map显着降低了计算成本,并且不需要基于距离场的方法所需的大量内存。最后,直接从距离图和超二次方程计算力反馈

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