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Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems

机译:多视角图像在基于投影的显示系统中用于空间交互的可用性

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In a common application scenario, large screen projection-based stereoscopic display systems are not used by a single user alone, but are shared by a small group of people. Using multiviewpoint images for multiuser interaction does not require special hardware and scales transparently with the number of colocated users in a system. We present a qualitative and quantitative study comparing usability and interaction performance for multiviewpoint images to non-head-tracked and head-tracked interaction for ray-casting selection and in-hand object manipulation. Results show that while direct first-person interaction in projection-based displays without head-tracking is difficult or even completely impractical, interaction with multiviewpoint images can produce similar or even better performance than fully head-tracked interaction. For ray-casting selection, interaction with multiviewpoint images is actually up to 10 percent faster than head-tracked interaction. For in-hand object manipulation in a simple docking task, multiviewpoint interaction performs only about 6 percent slower than fully head-tracked interaction
机译:在常见的应用场景中,基于大屏幕投影的立体显示系统并非仅由单个用户使用,而是由一小部分人共享。使用多视点图像进行多用户交互不需要特殊的硬件,并且可以随着系统中并置用户的数量而透明地扩展。我们提供了一个定性和定量研究,将多视点图像的可用性和交互性能与射线投射选择和手部对象操纵的非头部跟踪和头部跟踪交互进行了比较。结果表明,虽然在基于投影的显示器中进行直接的第一人称交互而不进行头部跟踪是困难的,甚至是完全不切实际的,但与多视点图像进行交互所产生的效果却比完全头部跟踪的交互效果相似甚至更好。对于光线投射选择,与多视点图像的交互实际上要比头部跟踪的交互快10%。对于简单停靠任务中的手部对象操作,多视点交互仅比完全头部跟踪的交互慢约6%。

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