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Computing Realistic Images for Audience Interaction in Projection-Based Multi-view Display System

机译:在基于投影的多视图显示系统中计算真实图像以实现观众互动

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摘要

Stereoscopic multi-view system can provide multiple users with individual views of a virtual environment. But the existed systems can only present n (n≤6 currently) images, limited by its ratio to the refresh rate of display set, for users on a shared display set. To support more users, we propose two methods to cluster the users into k (k≤n) groups, so that users can perceive different stereoscopic images in different regions and the same image in the same region. The first method subdivides the virtual space into k=n fixed regions by Centroidal Voronoi Diagram (CVD) in the preprocessing step, where the centroid positions of CVD regions are used as viewpoints to render corresponding images. It runs fast because it only need to trace the positions of users and compute in which CVD regions they are locating in the running time, and the viewpoints can stay stabilized at some time. But it may lead to different views for users who are located in different regions while close to each other. The other method is designed to dynamically divide the virtual space into k≤n regions by k-means method in the running time, where the centroid positions of cluster blocks are used as viewpoints to render corresponding images. It can compute more effective viewpoints and more realistic images. As viewpoints are real-time computed according to the variable spatial-temporal information of users, the number of rendering images can be dynamic during the process, i.e., It is possible to be equal to or less than the maximum number of views the system can display, depending on the distribution of positions of moving users.
机译:立体多视图系统可以为多个用户提供虚拟环境的单个视图。但是,现有系统只能为共享显示集上的用户呈现n张(当前n≤6)图像,受其与显示集刷新率的比率限制。为了支持更多用户,我们提出了两种将用户聚类为k(k≤n)组的方法,以便用户可以感知不同区域的不同立体图像和相同区域的同一图像。第一种方法是在预处理步骤中通过质心Voronoi图(CVD)将虚拟空间细分为k = n个固定区域,其中将CVD区域的质心位置用作视点以渲染相应的图像。它运行速度很快,因为它只需要跟踪用户的位置并计算运行时间中用户位于哪个CVD区域,并且视点有时会保持稳定。但是对于位于不同区域但彼此靠近的用户,可能会导致不同的视图。另一种方法是在运行时通过k-means方法将虚拟空间动态划分为k≤n个区域,其中将聚类块的质心位置用作视点以渲染相应的图像。它可以计算出更有效的视点和更逼真的图像。由于视点是根据用户的可变时空信息实时计算的,因此渲染图像的数量在此过程中可以是动态的,即,可以等于或小于系统可以看到的最大视点数量。显示,具体取决于移动用户的位置分布。

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