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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Interactive Visual Steering - Rapid Visual Prototyping of a Common Rail Injection System
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Interactive Visual Steering - Rapid Visual Prototyping of a Common Rail Injection System

机译:交互式视觉指导-共轨喷射系统的快速视觉原型设计

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Interactive steering with visualization has been a common goal of the visualization research community for twenty years, but it is rarely ever realized in practice. In this paper we describe a successful realization of a tightly coupled steering loop, integrating new simulation technology and interactive visual analysis in a prototyping environment for automotive industry system design. Due to increasing pressure on car manufacturers to meet new emission regulations, to improve efficiency, and to reduce noise, both simulation and visualization are pushed to their limits. Automotive system components, such as the powertrain system or the injection system have an increasing number of parameters, and new design approaches are required. It is no longer possible to optimize such a system solely based on experience or forward optimization. By coupling interactive visualization with the simulation back-end (computational steering), it is now possible to quickly prototype a new system, starting from a non-optimized initial prototype and the corresponding simulation model. The prototyping continues through the refinement of the simulation model, of the simulation parameters and through trial-and-error attempts to an optimized solution. The ability to early see the first results from a multidimensional simulation space - thousands of simulations are run for a multidimensional variety of input parameters - and to quickly go back into the simulation and request more runs in particular parameter regions of interest significantly improves the prototyping process and provides a deeper understanding of the system behavior. The excellent results which we achieved for the common rail injection system strongly suggest that our approach has a great potential of being generalized to other, similar scenarios.
机译:可视化的交互式指导已成为可视化研究界二十年来的共同目标,但在实践中却很少实现。在本文中,我们描述了紧密耦合的转向环的成功实现,在汽车工业系统设计的原型环境中集成了新的仿真技术和交互式视觉分析。由于越来越多的汽车制造商需要满足新的排放法规,提高效率和降低噪音的压力,因此模拟和可视化都达到了极限。诸如动​​力总成系统或喷射系统之类的汽车系统组件具有越来越多的参数,并且需要新的设计方法。不再可能仅根据经验或前向优化来优化此类系统。通过将交互式可视化与仿真后端(计算转向)结合,现在可以从未优化的初始原型和相应的仿真模型开始快速构建新系统的原型。通过优化仿真模型,仿真参数以及通过反复试验来尝试优化解决方案,从而继续进行原型制作。能够尽早看到多维仿真空间的第一个结果的能力-为多维输入参数运行数千个仿真-并快速返回仿真并要求在特定参数区域进行更多运行,从而大大改善了原型制作过程并提供对系统行为的更深入的了解。我们为共轨喷射系统获得的出色结果强烈表明,我们的方法具有被推广到其他类似场景的巨大潜力。

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