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Photorealistic Large-Scale Urban City Model Reconstruction

机译:真实感的大型城市模型重建

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摘要

The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require and employ detailed models of operations areas for training, simulations of different scenarios, planning for natural or man-made events, monitoring, surveillance, games, and films. A realistic representation of the large-scale environments is therefore imperative for the success of such applications since it increases the immersive experience of its users and helps reduce the difference between physical and virtual reality. However, the task of creating such large-scale virtual environments still remains a time-consuming and manual work. In this work, we propose a novel method for the rapid reconstruction of photorealistic large-scale virtual environments. First, a novel, extendible, parameterized geometric primitive is presented for the automatic building identification and reconstruction of building structures. In addition, buildings with complex roofs containing complex linear and nonlinear surfaces are reconstructed interactively using a linear polygonal and a nonlinear primitive, respectively. Second, we present a rendering pipeline for the composition of photorealistic textures, which unlike existing techniques, can recover missing or occluded texture information by integrating multiple information captured from different optical sensors (ground, aerial, and satellite).
机译:快速有效地创建虚拟环境已成为虚拟现实应用程序的关键部分。特别是,民用和国防应用通常需要并采用操作区域的详细模型进行培训,不同场景的模拟,自然或人为事件的计划,监视,监视,游戏和电影。因此,大规模环境的现实表示对于此类应用程序的成功至关重要,因为它可以增加其用户的身临其境的体验,并有助于减少物理和虚拟现实之间的差异。但是,创建这样的大规模虚拟环境的任务仍然是耗时且手动的工作。在这项工作中,我们提出了一种快速重建照片级大规模虚拟环境的新颖方法。首先,提出了一种新颖的,可扩展的,参数化的几何图元,用于建筑物的自动建筑物识别和重建。此外,分别使用线性多边形和非线性图元以交互方式重建包含复杂屋顶的建筑物,这些屋顶包含复杂的线性和非线性表面。其次,我们提供了一个用于真实感纹理合成的渲染管道,该管道与现有技术不同,可以通过整合从不同光学传感器(地面,空中和卫星)捕获的多个信息来恢复丢失或被遮挡的纹理信息。

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