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首页> 外文期刊>Visualization and Computer Graphics, IEEE Transactions on >FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces
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FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces

机译:FI3D:探索3D科学可视化空间的直接触摸交互

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摘要

We present the design and evaluation of FI3D, a direct-touch data exploration technique for 3D visualization spaces. The exploration of three-dimensional data is core to many tasks and domains involving scientific visualizations. Thus, effective data navigation techniques are essential to enable comprehension, understanding, and analysis of the information space. While evidence exists that touch can provide higher-bandwidth input, somesthetic information that is valuable when interacting with virtual worlds, and awareness when working in collaboration, scientific data exploration in 3D poses unique challenges to the development of effective data manipulations. We present a technique that provides touch interaction with 3D scientific data spaces in 7 DOF. This interaction does not require the presence of dedicated objects to constrain the mapping, a design decision important for many scientific datasets such as particle simulations in astronomy or physics. We report on an evaluation that compares the technique to conventional mouse-based interaction. Our results show that touch interaction is competitive in interaction speed for translation and integrated interaction, is easy to learn and use, and is preferred for exploration and wayfinding tasks. To further explore the applicability of our basic technique for other types of scientific visualizations we present a second case study, adjusting the interaction to the illustrative visualization of fiber tracts of the brain and the manipulation of cutting planes in this context.
机译:我们介绍FI3D的设计和评估,FI3D是一种用于3D可视化空间的直接触摸数据浏览技术。三维数据的探索是涉及科学可视化的许多任务和领域的核心。因此,有效的数据导航技术对于理解,理解和分析信息空间至关重要。尽管有证据表明触摸可以提供更高的带宽输入,与虚拟世界交互时有价值的某些信息以及在协作中的意识,但3D科学数据探索对有效数据处理的发展提出了独特的挑战。我们提出了一种在7 DOF中提供与3D科学数据空间的触摸交互的技术。这种交互不需要专用对象的存在来约束映射,这对许多科学数据集(如天文学或物理学中的粒子模拟)而言都是重要的设计决策。我们报告评估该技术与基于常规鼠标的交互进行比较。我们的结果表明,触摸交互在翻译和集成交互的交互速度方面具有竞争力,易于学习和使用,并且是探索和寻路任务的首选。为了进一步探讨我们的基本技术在其他类型的科学可视化中的适用性,我们提出了第二个案例研究,在这种情况下,将交互作用调整为说明性的大脑纤维束可视化可视化和切割平面的操作。

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