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Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering

机译:每个像素的不透明度调制,用于增强体绘制中的功能

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Classical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also aiming at visual realism, are not always adequate for efficient data exploration, especially when large opaque areas are present in a data set, since such areas can occlude important features and make them invisible. On the other hand, the use of highly transparent transfer functions allows viewing all the features at once, but often makes these features barely visible. In order to enhance feature visibility, we present in this paper a straightforward rendering technique that consists of modifying the traditional volume rendering equation. Our approach does not require an opacity transfer function, and instead is based on a function quantifying the relative importance of each voxel in the final rendering called relevance function. This function is subsequently used to dynamically adjust the opacity of the contributions per pixel. We conduct experiments with a number of possible relevance functions in order to show the influence of this parameter. As will be shown by our comparative study, our rendering method is much more suitable than standard volume rendering for interactive data exploration at a low extra cost. Thereby, our method avoids feature visibility restrictions without relying on a transfer function and yet maintains a visual similarity with standard volume rendering.
机译:经典的直接体积渲染技术使用通过alpha混合近似的标准体积渲染方程式来累积颜色和不透明度贡献。但是,这种通常也以视觉现实为目标的标准渲染技术并不总是足以进行有效的数据探索,尤其是当数据集中存在较大的不透明区域时,因为此类区域可能会掩盖重要特征并使它们不可见。另一方面,使用高度透明的传递函数可以一次查看所有功能,但通常使这些功能几乎不可见。为了增强特征的可见性,我们在本文中提出了一种直接的渲染技术,该技术包括修改传统的体积渲染方程式。我们的方法不需要不透明度传递函数,而是基于量化每个体素在最终渲染中的相对重要性的函数(称为相关函数)。此功能随后用于动态调整每个像素贡献的不透明度。为了显示此参数的影响,我们对许多可能的相关函数进行了实验。如我们的比较研究所示,我们的渲染方法比标准体绘制更适合以较低的额外成本进行交互式数据探索。因此,我们的方法在不依赖传递函数的情况下避免了特征可见性的限制,并且保持了与标准体绘制的视觉相似性。

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