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GPU-Accelerated Minimum Distance and Clearance Queries

机译:GPU加速的最小距离和间隙查询

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We present practical algorithms for accelerating distance queries on models made of trimmed NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized framework for using GPUs as coprocessors in accelerating CAD operations. By supplementing surface data with a surface bounding-box hierarchy on the GPU, we answer distance queries such as finding the closest point on a curved NURBS surface given any point in space and evaluating the clearance between two solid models constructed using multiple NURBS surfaces. We simultaneously output the parameter values corresponding to the solution of these queries along with the model space values. Though our algorithms make use of the programmable fragment processor, the accuracy is based on the model space precision, unlike earlier graphics algorithms that were based only on image space precision. In addition, we provide theoretical bounds for both the computed minimum distance values as well as the location of the closest point. Our algorithms are at least an order of magnitude faster and about two orders of magnitude more accurate than the commercial solid modeling kernel ACIS.
机译:我们提供了实用的算法,可使用可编程图形处理单元(GPU)加速由修剪的NURBS曲面制成的模型上的距离查询。我们提供了一个通用框架,用于将GPU用作协处理器来加速CAD操作。通过在GPU上用表面包围盒层次结构补充表面数据,我们可以回答距离查询,例如在给定空间中的任意点的情况下找到弯曲NURBS曲面上的最接近点,并评估使用多个NURBS曲面构造的两个实体模型之间的间隙。我们同时输出与这些查询的解相对应的参数值以及模型空间值。尽管我们的算法使用可编程片段处理器,但其准确性是基于模型空间精度的,这与早期的仅基于图像空间精度的图形算法不同。此外,我们为计算出的最小距离值以及最近点的位置提供了理论界限。与商业实体建模内核ACIS相比,我们的算法至少快一个数量级,并且准确度高出大约两个数量级。

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