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Interactive Applications for Sketch-Based Editable Polycube Map

机译:基于草图的可编辑Polycube映射的交互式应用程序

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摘要

In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh and a simple polycube that coarsely resembles the shape of the object, plus sketched features indicating relevant correspondences between the two, provides a uniform, regular, and user-controllable quads-only mesh that can be used as a basis structure for subdivision. Large scale models with complex geometry and topology can be processed efficiently with simple, intuitive operations. We show that the simple, intuitive nature of the polycube map is a substantial advantage from the point of view of the interface by demonstrating a series of applications, including kit-basing, shape morphing, painting over the parameterization domain, and GPU-friendly tessellated subdivision displacement, where the user is also able to control the number of patches in the base mesh by the construction of the base polycube.
机译:在本文中,我们提出了一种基于草图的可编辑多立方体映射方法,该方法给出了一个通用的网格和一个粗略类似于对象形状的简单多立方体,再加上表示这两者之间的对应关系的草图特征,提供了统一,规则和用户可控制的仅四边形网格,可以用作细分的基础结构。具有简单几何结构和拓扑的大型模型可以通过简单,直观的操作进行有效处理。我们通过演示一系列应用程序(包括基于工具包的工具,形状变形,在参数化域上绘画以及对GPU友好的镶嵌细分化)展示了一系列应用程序,从界面的角度表明,多维数据集贴图的简单,直观的本质是一个巨大的优势。细分位移,用户还可以通过构造基础多维立方体来控制基础网格中的补丁数量。

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