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Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play

机译:沉浸式虚拟现实中击鼓:身体塑造了我们的游戏方式

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It has been shown that it is possible to generate perceptual illusions of ownership in immersive virtual reality (IVR) over a virtual body seen from first person perspective, in other words over a body that visually substitutes the person's real body. This can occur even when the virtual body is quite different in appearance from the person's real body. However, investigation of the psychological, behavioral and attitudinal consequences of such body transformations remains an interesting problem with much to be discovered. Thirty six Caucasian people participated in a between-groups experiment where they played a West-African Djembe hand drum while immersed in IVR and with a virtual body that substituted their own. The virtual hand drum was registered with a physical drum. They were alongside a virtual character that played a drum in a supporting, accompanying role. In a baseline condition participants were represented only by plainly shaded white hands, so that they were able merely to play. In the experimental condition they were represented either by a casually dressed dark-skinned virtual body (Casual Dark-Skinned - CD) or by a formal suited light-skinned body (Formal Light-Skinned - FL). Although participants of both groups experienced a strong body ownership illusion towards the virtual body, only those with the CD representation showed significant increases in their movement patterns for drumming compared to the baseline condition and compared with those embodied in the FL body. Moreover, the stronger the illusion of body ownership in the CD condition, the greater this behavioral change. A path analysis showed that the observed behavioral changes were a function of the strength of the illusion of body ownership towards the virtual body and its perceived appropriateness for the drumming task. These results demonstrate that full body ownership illusions can lead to substantial behavioral and possibly cognitive changes depending on the appearance of the virtu- l body. This could be important for many applications such as learning, education, training, psychotherapy and rehabilitation using IVR.
机译:已经显示出有可能在从第一人称视角看的虚拟身体上,即在视觉上替代人的真实身体的身体上,在沉浸式虚拟现实(IVR)中产生所有权的感知幻觉。即使虚拟身体的外观与人的真实身体完全不同,也会发生这种情况。然而,对这种身体转变的心理,行为和态度后果的研究仍然是一个有趣的问题,有待发现。三十六名高加索人参加了小组之间的实验,他们在沉浸在IVR中并用虚拟身体代替他们的同时演奏了西非Djembe的手鼓。虚拟手鼓已与物理鼓对齐。他们与虚拟角色并肩作战,扮演着辅助角色。在基准状态下,参与者仅由阴影明显的白手代表,因此他们只能玩。在实验条件下,它们以穿着随意的深色皮肤虚拟人体(休闲深色皮肤-CD)或正式适合的浅肤色身体(Formal Light-Skinned-FL)为代表。尽管两组的参与者都对虚拟身体产生强烈的身体错觉,但只有那些具有CD表示的人才能表现出比基线状态和FL身体所体现的鼓运动方式显着增加。此外,在CD情况下身体所有权的幻觉越强烈,这种行为改变就越大。路径分析表明,观察到的行为变化是身体所有权对虚拟身体的幻觉强度及其对击鼓任务的适当感觉的函数。这些结果表明,根据虚拟物体的外观,完全拥有物体的错觉会导致重大的行为变化,甚至可能导致认知变化。这对于使用IVR的许多应用(例如学习,教育,培训,心理治疗和康复)可能很重要。

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