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Low-Pass Filtered Volumetric Shadows

机译:低通滤波的体积阴影

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摘要

We present a novel and efficient method to compute volumetric soft shadows for interactive direct volume visualization to improve the perception of spatial depth. By direct control of the softness of volumetric shadows, disturbing visual patterns due to hard shadows can be avoided and users can adapt the illumination to their personal and application-specific requirements. We compute the shadowing of a point in the data set by employing spatial filtering of the optical depth over a finite area patch pointing toward each light source. Conceptually, the area patch spans a volumetric region that is sampled with shadow rays; afterward, the resulting optical depth values are convolved with a low-pass filter on the patch. In the numerical computation, however, to avoid expensive shadow ray marching, we show how to align and set up summed area tables for both directional and point light sources. Once computed, the summed area tables enable efficient evaluation of soft shadows for each point in constant time without shadow ray marching and the softness of the shadows can be controlled interactively. We integrated our method in a GPU-based volume renderer with ray casting from the camera, which offers interactive control of the transfer function, light source positions, and viewpoint, for both static and time-dependent data sets. Our results demonstrate the benefit of soft shadows for visualization to achieve user-controlled illumination with many-point lighting setups for improved perception combined with high rendering speed.
机译:我们提出了一种新颖有效的方法来计算体积软阴影,以进行交互式直接体积可视化,以改善对空间深度的感知。通过直接控制体积阴影的柔和度,可以避免由于硬阴影而造成的视觉干扰,并且用户可以使照明适应他们的个人和特定应用需求。我们通过对指向每个光源的有限区域面片上的光学深度进行空间滤波来计算数据集中某个点的阴影。从概念上讲,面积补丁跨越了一个用阴影射线采样的体积区域;然后,将所得的光学深度值与贴片上的低通滤波器进行卷积。但是,在数值计算中,为了避免昂贵的阴影射线行进,我们将说明如何针对定向光源和点光源对齐并设置求和的面积表。一旦计算出总面积表,就可以在恒定时间内对每个点进行有效的软阴影评估,而不会产生阴影射线行进,并且可以交互地控制阴影的柔和度。我们将我们的方法集成到了基于GPU的体绘制器中,并使用了来自照相机的射线投射,该方法可以对传递函数,光源位置和视点进行交互式控制,适用于静态和时间相关的数据集。我们的结果证明了柔和阴影对于可视化的好处,它可以通过多点照明设置实现用户控制的照明,以改善感知并结合高渲染速度。

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