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Hybrid Long-Range Collision Avoidancefor Crowd Simulation

机译:人群模拟的混合远程避碰

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Local collision avoidance algorithms in crowd simulation often ignore agents beyond a neighborhood of a certain size. This cutoff can result in sharp changes in trajectory when large groups of agents enter or exit these neighborhoods. In this work, we exploit the insight that exact collision avoidance is not necessary between agents at such large distances, and propose a novel algorithm for extending existing collision avoidance algorithms to perform approximate, long-range collision avoidance. Our formulation performs long-range collision avoidance for distant agent groups to efficiently compute trajectories that are smoother than those obtained with state-of-the-art techniques and at faster rates. Comparison to real-world data demonstrates that crowds simulated with our algorithm exhibit an improved speed sensitivity to density similar to human crowds. Another issue often sidestepped in existing work is that discrete and continuum collision avoidance algorithms have different regions of applicability. For example, low-density crowds cannot be modeled as a continuum, while high-density crowds can be expensive to model using discrete methods. We formulate a hybrid technique for crowd simulation which can accurately and efficiently simulate crowds at any density with seamless transitions between continuum and discrete representations. Our approach blends results from continuum and discrete algorithms, based on local density and velocity variance. In addition to being robust across a variety of group scenarios, it is also highly efficient, running at interactive rates for thousands of agents on portable systems.
机译:人群模拟中的局部冲突避免算法通常会忽略超过一定大小邻域的代理。当大量的特工进入或离开这些邻域时,这种截断会导致轨迹的急剧变化。在这项工作中,我们利用了这样的见解,即在如此大的距离之间,无需在代理之间进行精确的冲突避免,并提出了一种新颖的算法来扩展现有的冲突避免算法以执行近似的远程冲突避免。我们的公式为远处的代理组执行了远程避撞,以有效地计算出比使用最新技术获得的轨迹更平滑且轨迹更快的轨迹。与现实世界数据的比较表明,使用我们的算法模拟的人群与人群相似,对密度的速度敏感性有所提高。现有工作中经常回避的另一个问题是离散和连续碰撞避免算法具有不同的适用范围。例如,低密度人群无法建模为连续体,而高密度人群使用离散方法建模可能会很昂贵。我们制定了一种用于人群模拟的混合技术,该技术可以准确有效地模拟任何密度的人群,并在连续和离散表示之间进行无缝过渡。我们的方法基于局部密度和速度方差,融合了连续和离散算法的结果。除了在各种组情况下都具有鲁棒性之外,它还非常高效,可以在便携式系统上以数千个代理的交互速率运行。

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