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A GPU-assisted hybrid model for real-time crowd simulations

机译:GPU辅助的混合模型,用于实时人群模拟

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In this paper, we propose two new techniques for real-time crowd simulations; the first one is the clustering of agents on the GPU and the second one is incorporating the global cluster information into the existing microscopic navigation technique. The proposed model combines the agent-based models with macroscopic information (agent clusters) into a single framework. The global cluster information is determined on the GPU, and based on the agents' positions and velocities. Then, this information is used as input for the existing agent-based models (velocity obstacles, rule-based steering and social forces). The proposed hybrid model not only considers the nearby agents but also the distant agent configurations. Our test scenarios indicate that, in very dense circumstances, agents that use the proposed hybrid model navigate the environment with actual speeds closer to their intended speeds (less stuck) than the agents that are using only the agent-based models.
机译:在本文中,我们提出了两种用于实时人群模拟的新技术。第一个是在GPU上对代理进行群集,第二个是将全局群集信息合并到现有的微观导航技术中。提出的模型将基于代理的模型与宏观信息(代理集群)组合到一个框架中。全局群集信息是在GPU上确定的,并基于代理的位置和速度。然后,此信息将用作现有基于代理的模型(速度障碍,基于规则的导向和社会力量)的输入。提出的混合模型不仅考虑了附近的代理,而且还考虑了远程的代理配置。我们的测试场景表明,在非常密集的情况下,与仅使用基于代理的模型的代理相比,使用建议的混合模型的代理以接近其预期速度(更少卡死)的实际速度导航环境。

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