首页>
外国专利>
METHOD OF CALCULATING SPEED WITHOUT COLLISIONS FOR AGENT IN CROWD SIMULATION MEDIUM
METHOD OF CALCULATING SPEED WITHOUT COLLISIONS FOR AGENT IN CROWD SIMULATION MEDIUM
展开▼
机译:人群模拟介质中计算代理速度的方法。
展开▼
页面导航
摘要
著录项
相似文献
摘要
FIELD: information technology.;SUBSTANCE: method of calculating speed (117, 217) without collisions for an agent (110) in a crowd simulation medium (100) includes steps of identifying a quadratic optimisation problem which corresponds to speed without collisions, and finding the exact solution for the quadratic optimisation problem using a geometric approach.;EFFECT: high graphic efficiency of the calculating device.;6 cl, 5 dwg
展开▼