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Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion

机译:为虚拟就地移动建立感知自然的视觉步行速度范围

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Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion within immersive virtual environments that are larger than the physical interaction space. However, in order to facilitate natural walking experiences one needs to know how to map steps in place to virtual motion. This paper describes two within-subjects studies performed with the intention of establishing the range of perceptually natural walking speeds for WIP locomotion. In both studies, subjects performed a series of virtual walks while exposed to visual gains (optic flow multipliers) ranging from 1.0 to 3.0. Thus, the slowest speed was equal to an estimate of the subjects normal walking speed, while the highest speed was three times greater. The perceived naturalness of the visual speed was assessed using self-reports. The first study compared four different types of movement, namely, no leg movement, walking on a treadmill, and two forms of gestural input for WIP locomotion. The results suggest that WIP locomotion is accompanied by a perceptual distortion of the speed of optic flow. The second study was performed using a 4×2 factorial design and compared four different display field-of-views (FOVs) and two types of movement, walking on a treadmill and WIP locomotion. The results revealed significant main effects of both movement type and field of view, but no significant interaction between the two variables. Particularly, they suggest that the size of the display FOV is inversely proportional to the degree of underestimation of the virtual speeds for both treadmill-mediated virtual walking and WIP locomotion. Combined, the results constitute a first attempt at establishing a set of guidelines specifying what virtual walking speeds WIP gestures should produce in order to facilitate a natural walking experience.
机译:就地行走(WIP)技术使得在比物理交互空间更大的沉浸式虚拟环境中促进相对自然的移动成为可能。然而,为了促进自然的步行体验,人们需要知道如何将步骤映射到虚拟运动。本文描述了两项旨在建立WIP运动感知自然行走速度范围的研究。在这两项研究中,受试者在暴露于1.0至3.0的视觉增益(光学流量倍增器)的同时进行了一系列的虚拟行走。因此,最慢的速度等于受试者正常行走速度的估计值,而最高的速度则大三倍。使用自我报告评估了视觉速度的感知自然度。第一项研究比较了四种不同类型的运动,即无腿运动,在跑步机上行走和两种形式的WIP运动手势输入。结果表明,WIP运动伴随着光流速度的感知失真。第二项研究是使用4×2因子设计进行的,比较了四种不同的显示视野(FOV)和两种类型的运动,即在跑步机上行走和WIP运动。结果显示出运动类型和视野都具有重大的主要影响,但两个变量之间没有显着的相互作用。特别地,他们建议显示器FOV的大小与跑步机介导的虚拟行走和WIP运动两者对虚拟速度的低估程度成反比。结合起来,结果构成了建立一组准则的首次尝试,这些准则指定了WIP手势应产生什么样的虚拟行走速度,以促进自然的行走体验。

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