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Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena

机译:耦合3D欧拉,高度场和粒子方法进行大规模液体现象的交互式仿真

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We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also represent the bulk of water near the surface with both particles and a grid depending on the regions of interest and switch between those two representations during the course of the simulation. For the coupling we leverage the recent idea of tracking the water surface with a density field in grid based methods. Combining particles and a grid simulation then amounts to adding the density field of the particles and the one stored on the grid. For open scenes, we simulate the water outside of the 3D grid domain by solving the Shallow Water Equations on a height field. We propose new methods to couple these two domains such that waves travel naturally across the border. We demonstrate the effectiveness of our approach in various scenarios including a whale breaching simulation, all running in real-time or at interactive rates.
机译:我们提出了一种通过结合粒子,3D网格和高度场方法来模拟大规模水现象的新方法。与大多数仅使用粒子模拟泡沫和喷雾的混合方法相反,我们还根据感兴趣的区域用粒子和网格来表示表面附近的大量水,并在模拟过程中在这两种表示之间进行切换。对于耦合,我们利用基于网格方法中利用密度场跟踪水面的最新思想。然后将粒子与网格模拟相结合就等于将粒子的密度场与存储在网格中的密度场相加。对于开放场景,我们通过在高度场上求解浅水方程来模拟3D网格域之外的水。我们提出了将这两个域耦合在一起的新方法,从而使波自然越过边界传播。我们演示了我们的方法在包括实时或以交互速率运行的鲸鱼违规模拟在内的各种情况下的有效性。

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