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Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression

机译:使用相声抑制在沉浸式虚拟环境中进行潜意识下的重新定位和重新定位

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Virtual reality strives to provide a user with an experience of a simulated world that feels as natural as the real world. Yet, to induce this feeling, sometimes it becomes necessary for technical reasons to deviate from a one-to-one correspondence between the real and the virtual world, and to reorient or reposition the user's viewpoint. Ideally, users should not notice the change of the viewpoint to avoid breaks in perceptual continuity. Saccades, the fast eye movements that we make in order to switch gaze from one object to another, produce a visual discontinuity on the retina, but this is not perceived because the visual system suppresses perception during saccades. As a consequence, our perception fails to detect rotations of the visual scene during saccades. We investigated whether saccadic suppression of image displacement (SSID) can be used in an immersive virtual environment (VE) to unconsciously rotate and translate the observer's viewpoint. To do this, the scene changes have to be precisely time-locked to the saccade onset. We used electrooculography (EOG) for eye movement tracking and assessed the performance of two modified eye movement classification algorithms for the challenging task of online saccade detection that is fast enough for SSID. We investigated the sensitivity of participants to translations (forward/backward) and rotations (in the transverse plane) during trans-saccadic scene changes. We found that participants were unable to detect approximately ±0.5m translations along the line of gaze and ±5° rotations in the transverse plane during saccades with an amplitude of 15°. If the user stands still, our approach exploiting SSID thus provides the means to unconsciously change the user's virtual position and/or orientation. For future research and applications, exploiting SSID has the potential to improve existing redirected walking and change blindness techniques for unlimited navigatio- through arbitrarily-sized VEs by real walking.
机译:虚拟现实致力于为用户提供与真实世界一样自然的模拟世界的体验。然而,为了引起这种感觉,有时出于技术原因,有必要偏离真实世界和虚拟世界之间的一对一对应关系,并重新定向或重新定位用户的观点。理想情况下,用户不应注意到视点的变化,以免中断感知连续性。扫视运动是我们为了将视线从一个物体切换到另一物体而进行的快速眼球运动,会在视网膜上产生视觉不连续性,但这是无法感知的,因为视觉系统会抑制扫视过程中的知觉。结果,我们的感知无法检测到扫视期间视觉场景的旋转。我们调查了是否可以在沉浸式虚拟环境(VE)中使用对图像位移的扫视抑制(SSID)来无意识地旋转和平移观察者的视点。为此,必须将场景变化精确地锁定在扫视开始点上。我们使用眼动描记法(EOG)进行眼动追踪,并评估了两种修改后的眼动分类算法的性能,以应对足以进行SSID的在线扫视检测这一具有挑战性的任务。我们调查了跨跨场景变化期间参与者对平移(向前/向后)和旋转(在横向平面)的敏感性。我们发现,在扫视幅度为15°的扫视过程中,参与者无法检测到沿凝视线大约±0.5m的平移和横向平面中的±5°旋转。如果用户站着不动,那么我们利用SSID的方法将提供一种手段,可以无意识地更改用户的虚拟位置和/或方向。对于将来的研究和应用,利用SSID可能会改善现有的重定向步行,并通过实步行走通过任意大小的VE进行无限制导航,从而改变失明技术。

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