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Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety

机译:评估沉浸式严肃游戏与传统教育方法在航空安全中的知识保留

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摘要

Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.
机译:由于消费者头戴式显示器的可用性不断提高,沉浸式VR的教育应用现在可以普及到普通公众,尤其是如果它们包含游戏元素(沉浸式严肃游戏)。在沉浸式严肃游戏中,公民的安全教育可能是一个特别有希望的领域,因为人们往往不会关注当前的安全材料并从中受益。在本文中,我们提出了一种基于HMD的沉浸式游戏,以向乘客介绍航空安全,使玩家能够体验严重的飞机紧急事件,以求生存。我们将建议的方法与航空公司使用的传统航空安全教育方法(安全卡)进行了比较。与大多数针对安全知识获取的VR研究不同,我们不仅专注于在经历之后立即评估学习,而且还将注意力集中在更长的时间上。这是一个基本要求,因为人们需要保留安全程序,以便在面临危险时应用安全程序。在实验条件之前,之后和之后的一周进行的知识测试表明,沉浸式严肃游戏优于安全卡。此外,研究中采用的主观和生理学测量结果表明,沉浸式严肃游戏比安全卡更具吸引力和恐惧感,正如我们在本文中讨论的那样,这是有助于解释获得的较高保留率的因素。

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