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A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games

机译:一种可视分析方法,用于了解MOBA游戏中滚雪球和卷土重来的原因

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To design a successful Multiplayer Online Battle Arena (MOBA) game, the ratio of snowballing and comeback occurrences to all matches played must be maintained at a certain level to ensure its fairness and engagement. Although it is easy to identify these two types of occurrences, game developers often find it difficult to determine their causes and triggers with so many game design choices and game parameters involved. In addition, the huge amounts of MOBA game data are often heterogeneous, multi-dimensional and highly dynamic in terms of space and time, which poses special challenges for analysts. In this paper, we present a visual analytics system to help game designers find key events and game parameters resulting in snowballing or comeback occurrences in MOBA game data. We follow a user-centered design process developing the system with game analysts and testing with real data of a trial version MOBA game from NetEase Inc. We apply novel visualization techniques in conjunction with well-established ones to depict the evolution of players' positions, status and the occurrences of events. Our system can reveal players' strategies and performance throughout a single match and suggest patterns, e.g., specific player' actions and game events, that have led to the final occurrences. We further demonstrate a workflow of leveraging human analyzed patterns to improve the scalability and generality of match data analysis. Finally, we validate the usability of our system by proving the identified patterns are representative in snowballing or comeback matches in a one-month-long MOBA tournament dataset.
机译:要设计成功的多人在线战斗竞技场(MOBA)游戏,必须将滚雪球和复出的比率与所进行的所有比赛的比率保持在一定水平,以确保其公平性和吸引力。尽管很容易识别这两种类型的事件,但是游戏开发人员经常发现很难确定涉及许多游戏设计选择和游戏参数的原因和触发因素。此外,大量的MOBA游戏数据通常在时间和空间上都是异构,多维和高度动态的,这对分析人员构成了特殊的挑战。在本文中,我们提供了一个可视化分析系统,以帮助游戏设计师找到导致MOBA游戏数据中滚雪球或卷土重来的关键事件和游戏参数。我们遵循以用户为中心的设计流程,与游戏分析师一起开发该系统,并使用网易公司提供的试用版MOBA游戏的真实数据进行测试。我们将新颖的可视化技术与成熟的技术相结合,来描绘玩家位置的变化,状态和事件的发生。我们的系统可以在单场比赛中揭示玩家的策略和表现,并建议导致最终事件发生的模式,例如特定的玩家动作和游戏事件。我们进一步展示了利用人工分析模式来提高比赛数据分析的可扩展性和通用性的工作流程。最后,我们通过证明所识别的模式在为期一个月的MOBA锦标赛数据集中的滚雪球或复出比赛中具有代表性,来验证系统的可用性。

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