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A Visual Analytics Approach for Understanding Egocentric Intimacy Network Evolution and Impact Propagation in MMORPGs

机译:一种了解Egocentric亲密网络演化与MMORPGS的影响传播的视觉分析方法

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Massively Multiplayer Online Role-playing Games (MMORPGs) feature a large number of players socially interacting with one another in an immersive gaming environment. A successful MMORPG should engage players and meet their needs to achieve different categories of gratifications. Research on the evolution of player social interaction network and the dynamics of inter-player intimacy could provide insights into players' gratification-oriented behaviors in MMORPGs. Such understanding could in turn guide game designs for better engaging existing players and marketing strategies for attracting newcomers. Conventional dynamic network analysis may help investigate game-based social interactions at the macroscopic level. However, current dynamic network visualization techniques mainly focus on illustrating topological changes of the entire network, which are unsuitable for analyzing player-specific social interactions in the virtual world from an egocentric perspective. In general, game designers and operators find it difficult to analyze the way players with different gratification needs may interact with one another and the consequences on their relationships with direct ties, using a decentralized social graph with complicated time-varying structures. In this paper, we present MMOSeer, a visual analytics system for exploring the evolution of egocentric player intimacy network. MMOSeer focuses on the relationship between a player (ego) and his/her directly-linked friends (alters). We follow a user-centered design process to develop the system with game analysts and apply novel visualization techniques in conjunction with well-established algorithms to depict the evolution of intimacy egocentric network. We also derive a centrality change metric to infer how the impact of changes in an ego's interactive behaviors may propagate through the intimacy network, reshaping the structure of the alters' social circles at both micro and macro levels. Finally, we validate the usability of MMOSeer by discovering different user interaction patterns and the corresponding ego-network structural changes in a real-world gameplay dataset from a commercial MMORPG.
机译:大量多人在线角色播放游戏(MMORPGS)具有大量的球员在沉浸式游戏环境中与彼此相互交互。成功的MMORPG应该参与玩家并满足他们的需求,以实现不同类别的满足感。运动员社交互动网络演变研究以及运动员亲密关系的动态可以提供对MMORPGS的参与者的满足行为的见解。这种理解,反过来可以指导游戏设计,以便更好地吸引现有的球员和吸引新人的营销策略。传统的动态网络分析可以帮助调查宏观级别的基于游戏的社交交互。然而,目前的动态网络可视化技术主要专注于说明整个网络的拓扑变化,这是不适合从自我监视视角来分析虚拟世界中的特定情人的社交交互。一般而言,游戏设计师和运营商发现很难分析具有不同满足需求的玩家可以互相互动,并使用具有复杂的时变结构的分散的社会图来互相互动,以及与直接关系的关系的后果。在本文中,我们展示了MMOSEER,一种用于探索EGENTRIC玩家亲密网络的演变的视觉分析系统。 MMOSEER专注于玩家(自我)与他/她直接联系的朋友(改变)之间的关系。我们遵循以用户为中心的设计过程,开发系统的系统,并与熟悉的算法结合使用新颖的可视化技术,以描绘亲密的网络的演变。我们还推出了一个中心变化度量来推断自我的交互行为中变化的影响如何通过亲密网络传播,在微观和宏观水平中重塑改变改变的社交界的结构。最后,我们通过发现来自商业MMORPG的现实世界游戏数据集中的不同的用户交互模式和相应的自我网络结构变化来验证MMOSEER的可用性。

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