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Tele-Immersion Concepts

机译:远程浸没概念

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Tele-immersive systems development is always driven as well as restricted by the available immersive technology. Hence, existing such systems are described mainly from a technological point of view; their conceptual description is usually limited to the description of a scenario that is implementable with or circumvents the limitations of the chosen technology. This focus on technology makes it difficult to compare systems’ concepts; moreover, it has led to different views on tele-immersion in different fields, such as remotely controlled robots, immersive video conferencing, and tele-collaboration. In this work, we give a general, structured principle to describe the conceptual part of any tele-immersion system. This principle naturally unifies the different views on tele-immersion. Our idea is based on the insight that, in order to be general, immersion must be described separately for each direction of communication. We characterize communication between locations using a graph; for each directed edge of this graph, we describe immersion as operations on volumes. Using this principle, we define a typology, which enables the comparison and enumeration of tele-immersion concepts. We apply this typology to survey the concepts of existing tele-immersion systems and thereby demonstrate how three well-known tele-immersive scenarios—Marvin Minsky’s tele-operated robot, the Office of the Future, and the asymmetric Beaming scenario—integrate naturally. We show how the general principle can be utilized conveniently to grasp conceptual ideas in tele-immersion, such as direct interaction, locational presence, spatial consistency, symmetries, and self-inclusion.
机译:远程沉浸式系统的开发始终受可用沉浸式技术的驱动和限制。因此,现有的这种系统主要是从技术角度来描述的。它们的概念描述通常仅限于在所选技术的限制下可以实现或避免的方案的描述。由于专注于技术,因此很难比较系统的概念;此外,它对远程控制机器人,沉浸式视频会议和远程协作等不同领域的远程沉浸提出了不同的看法。在这项工作中,我们给出了一般的结构化原理来描述任何远程浸入式系统的概念部分。该原理自然地统一了关于远程沉浸的不同观点。我们的想法基于这样的见解,即为了概括起见,必须针对每个通信方向分别描述沉浸感。我们使用图形描述位置之间的通信;对于该图的每个有向边,我们将沉浸描述为对体积的操作。使用此原理,我们定义了一种类型,可以对远距浸入概念进行比较和枚举。我们采用这种类型来调查现有远程浸入式系统的概念,从而演示三种著名的远程浸入式场景(Marvin Minsky的远程操作机器人,未来办公室和非对称Beaming场景)是如何自然整合的。我们展示了如何在远程沉浸中方便地利用一般原理来掌握概念性想法,例如直接交互,位置存在,空间一致性,对称性和自我包容性。

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