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Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding

机译:通过快速网格压缩和线性无速率编码实现基于几何的3D远距浸入

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摘要

3-D tele-immersion (3DTI) enables participants in remote locations to share, in real time, an activity. It offers users interactive and immersive experiences, but it challenges current media-streaming solutions. Work in the past has mainly focused on the efficient delivery of image-based 3-D videos and on realistic rendering and reconstruction of geometry-based 3-D objects. The contribution of this paper is a real-time streaming component for 3DTI with dynamic reconstructed geometry. This component includes both a novel fast compression method and a rateless packet protection scheme specifically designed towards the requirements imposed by real time transmission of live-reconstructed mesh geometry. Tests on a large dataset show an encoding speed-up up to ten times at comparable compression ratio and quality, when compared with the high-end MPEG-4 SC3DMC mesh encoders. The implemented rateless code ensures complete packet loss protection of the triangle mesh object and a delivery delay within interactive bounds. Contrary to most linear fountain codes, the designed codec enables real-time progressive decoding allowing partial decoding each time a packet is received. This approach is compared with transmission over TCP in packet loss rates and latencies, typical in managed WAN and MAN networks, and heavily outperforms it in terms of end-to-end delay. The streaming component has been integrated into a larger 3DTI environment that includes state of the art 3-D reconstruction and rendering modules. This resulted in a prototype that can capture, compress transmit, and render triangle mesh geometry in real-time in realistic internet conditions as shown in experiments. Compared with alternative methods, lower interactive end-to-end delay and frame rates over three times higher are achieved.
机译:3D远程浸入(3DTI)使远程位置的参与者可以实时共享活动。它为用户提供了互动和身临其境的体验,但对当前的媒体流解决方案提出了挑战。过去的工作主要集中在有效交付基于图像的3-D视频以及对基于几何的3-D对象进行逼真的渲染和重构。本文的贡献是具有动态重构几何的3DTI实时流组件。该组件包括新颖的快速压缩方法和无速率数据包保护方案,专门针对实时重建实时重建的网格几何形状而设计的要求。与高端MPEG-4 SC3DMC网格编码器相比,在大型数据集上进行的测试表明,在可比的压缩比和质量下,编码速度最多可提高十倍。实施的无速率代码可确保对三角形网格对象的完全丢包保护以及在交互式范围内的传递延迟。与大多数线性喷泉码相反,设计的编解码器实现了实时渐进解码,从而允许每次接收到数据包时进行部分解码。在托管的WAN和MAN网络中,此方法与TCP传输的丢包率和延迟进行了比较,并且在端到端延迟方面大大优于TCP。流媒体组件已集成到更大的3DTI环境中,该环境包括最新的3D重建和渲染模块。这产生了一个原型,该原型可以在真实的互联网条件下实时捕获,压缩传输并实时渲染三角形网格的几何形状,如实验所示。与替代方法相比,实现了更低的交互式端到端延迟和三倍以上的帧速率。

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